/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2003 Xodnizel
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "input.h"
#include "netplay.h"
#include "vsuni.h"
#include "state.h"
#include "driver.h"

#include <cstring>
#include <cstdio>

#define IOPTION_GUN       0x1
#define IOPTION_SWAPDIRAB       0x2

#define IOPTION_PREDIP    0x10
typedef struct {
	char *name;
	uint64 md5partial;
	int mapper;
	int mirroring;
	int ppu;
	int ioption;
	int predip;
} VSUNIENTRY;

VSUNIENTRY *curvs;

static uint8 DIPS = 0;
uint8 vsdip = 0;

void FCEUI_VSUniToggleDIPView(void) {
	DIPS = !DIPS;
}

void FCEU_VSUniToggleDIP(int w) {
	vsdip ^= 1 << w;
}

void FCEUI_VSUniSetDIP(int w, int state) {
	if (((vsdip >> w) & 1) != state)
		FCEUI_VSUniToggleDIP(w);
}

uint8 FCEUI_VSUniGetDIPs(void) {
	return(vsdip);
}

static uint8 secdata[2][32] =
{
	{
		0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,
		0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14,
		0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90,
		0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00
	},
	{
		0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
		0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
	}
};

static uint8 *secptr;

static uint8 VSindex;

static DECLFR(VSSecRead) {
	switch (A) {
	case 0x5e00: VSindex = 0; return X.DB;
	case 0x5e01: return(secptr[(VSindex++) & 0x1F]);
	}
	return(0x00);
}
uint8 coinon = 0;

void FCEU_VSUniCoin(void) {
	coinon = 6;
}

static int curppu;
static int64 curmd5;

#define RP2C04_001      1
#define RP2C04_002      2
#define RP2C04_003      3
#define RP2C05_004      4
#define RCP2C03B        5
#define RC2C05_01       6
#define RC2C05_02       7
#define RC2C05_03       8
#define RC2C05_04       9

static readfunc OldReadPPU;
static writefunc OldWritePPU[2];

static DECLFR(A2002_Gumshoe) {
	return((OldReadPPU(A) & ~0x3F) | 0x1C);
}

static DECLFR(A2002_Topgun) {
	return((OldReadPPU(A) & ~0x3F) | 0x1B);
}

static DECLFR(A2002_MBJ) { // Mighty Bomb Jack
	return((OldReadPPU(A) & ~0x3F) | 0x3D);
}

static DECLFW(B2000_2001_2C05) {
	OldWritePPU[(A & 1) ^ 1](A ^ 1, V);
}
static uint8 xevselect = 0;
static DECLFR(XevRead) {
	if (A == 0x54FF) {
		return(0x5);
	} else if (A == 0x5678) {
		return(xevselect ? 0 : 1);
	} else if (A == 0x578F) {
		return(xevselect ? 0xd1 : 0x89);
	} else if (A == 0x5567) {
		xevselect ^= 1;
		return(xevselect ? 0x37 : 0x3E);
	}
	return(X.DB);
}

void FCEU_VSUniSwap(uint8 *j0, uint8 *j1) {
	if (curvs->ioption & IOPTION_SWAPDIRAB) {
		uint16 t = *j0;
		*j0 = (*j0 & 0xC) | (*j1 & 0xF3);
		*j1 = (*j1 & 0xC) | (t & 0xF3);
	}
}

void FCEU_VSUniPower(void) {
	coinon = 0;
	VSindex = 0;

	if (secptr)
		SetReadHandler(0x5e00, 0x5e01, VSSecRead);

	if (curppu == RC2C05_04) {
		OldReadPPU = GetReadHandler(0x2002);
		SetReadHandler(0x2002, 0x2002, A2002_Topgun);
	} else if (curppu == RC2C05_03) {
		OldReadPPU = GetReadHandler(0x2002);
		SetReadHandler(0x2002, 0x2002, A2002_Gumshoe);
	} else if (curppu == RC2C05_02) {
		OldReadPPU = GetReadHandler(0x2002);
		SetReadHandler(0x2002, 0x2002, A2002_MBJ);
	}
	if (curppu == RC2C05_04 || curppu == RC2C05_01 || curppu == RC2C05_03 || curppu == RC2C05_02) {
		OldWritePPU[0] = GetWriteHandler(0x2000);
		OldWritePPU[1] = GetWriteHandler(0x2001);
		SetWriteHandler(0x2000, 0x2001, B2000_2001_2C05);
	}
	if (curmd5 == 0x2d396247cf58f9faLL) { /* Super Xevious */
		SetReadHandler(0x5400, 0x57FF, XevRead);
	}
}

/* Games that will probably not be supported ever(or for a long time), since they require
 dual-system:

	 Balloon Fight
	 VS Mahjong
	 VS Tennis
	 Wrecking Crew
*/

/* Games/PPU list.  Information copied from MAME.  ROMs are exchangable, so don't take
 this list as "this game must use this PPU".

RP2C04-001:
- Baseball
- Freedom Force
- Gradius
- Hogan's Alley
- Mach Rider (Japan, Fighting Course)
- Pinball
- Platoon
- Super Xevious

RP2C04-002:
- Castlevania
- Ladies golf
- Mach Rider (Endurance Course)
- Raid on Bungeling Bay (Japan)
- Slalom
- Stroke N' Match Golf
- Wrecking Crew

RP2C04-003:
- Dr mario
- Excite Bike
- Goonies
- Soccer
- TKO Boxing

RP2c05-004:
- Clu Clu Land
- Excite Bike (Japan)
- Ice Climber
- Ice Climber Dual (Japan)
- Super Mario Bros.

Rcp2c03b:
- Battle City
- Duck Hunt
- Mahjang
- Pinball (Japan)
- Rbi Baseball
- Star Luster
- Stroke and Match Golf (Japan)
- Super Skykid
- Tennis
- Tetris

RC2C05-01:
- Ninja Jajamaru Kun (Japan)

RC2C05-02:
- Mighty Bomb Jack (Japan)

RC2C05-03:
- Gumshoe

RC2C05-04:
- Top Gun
*/

VSUNIENTRY VSUniGames[] =
{
	{ "Baseball", 0x691d4200ea42be45LL, 99, 2, RP2C04_001, 0 },
	{ "Battle City", 0x8540949d74c4d0ebLL, 99, 2, RP2C04_001, 0 },
	{ "Battle City(Bootleg)", 0x8093cbe7137ac031LL, 99, 2, RP2C04_001, 0 },

	{ "Clu Clu Land", 0x1b8123218f62b1eeLL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB },
	{ "Dr Mario", 0xe1af09c477dc0081LL, 1, 0, RP2C04_003, IOPTION_SWAPDIRAB },
	{ "Duck Hunt", 0x47735d1e5f1205bbLL, 99, 2, RCP2C03B, IOPTION_GUN },
	{ "Excitebike", 0x3dcd1401bcafde77LL, 99, 2, RP2C04_003, 0 },
	{ "Excitebike (J)", 0x7ea51c9d007375f0LL, 99, 2, RP2C05_004, 0 },
	{ "Freedom Force", 0xed96436bd1b5e688LL, 4, 0, RP2C04_001, IOPTION_GUN }, /* Wrong color in game select screen? */
	{ "Stroke and Match Golf", 0x612325606e82bc66LL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x01 },

	{ "Goonies", 0xb4032d694e1d2733LL, 151, 1, RP2C04_003, 0 },
	{ "Gradius", 0x50687ae63bdad976LL, 151, 1, RP2C04_001, IOPTION_SWAPDIRAB },
	{ "Gumshoe", 0x87161f8ee37758d3LL, 99, 2, RC2C05_03, IOPTION_GUN },
	{ "Gumshoe", 0xb8500780bf69ce29LL, 99, 2, RC2C05_03, IOPTION_GUN },
	{ "Hogan's Alley", 0xd78b7f0bb621fb45LL, 99, 2, RP2C04_001, IOPTION_GUN },
	{ "Ice Climber", 0xd21e999513435e2aLL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB },
	{ "Ladies Golf", 0x781b24be57ef6785LL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 },

	{ "Mach Rider", 0x015672618af06441LL, 99, 2, RP2C04_002, 0 },
	{ "Mach Rider (J)", 0xa625afb399811a8aLL, 99, 2, RP2C04_001, 0 },
	{ "Mighty Bomb Jack", 0xe6a89f4873fac37bLL, 0, 2, RC2C05_02, 0 },
	{ "Ninja Jajamaru Kun", 0xb26a2c31474099c0LL, 99, 2, RC2C05_01, IOPTION_SWAPDIRAB },
	{ "Pinball", 0xc5f49d3de7f2e9b8LL, 99, 2, RP2C04_001, IOPTION_PREDIP, 0x01 },
	{ "Pinball (J)", 0x66ab1a3828cc901cLL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x1 },
	{ "Platoon", 0x160f237351c19f1fLL, 68, 1, RP2C04_001, 0 },
	{ "RBI Baseball", 0x6a02d345812938afLL, 4, 1, RP2C04_001, IOPTION_SWAPDIRAB },
	{ "Soccer", 0xd4e7a9058780eda3LL, 99, 2, RP2C04_003, IOPTION_SWAPDIRAB },
	{ "Star Luster", 0x8360e134b316d94cLL, 99, 2, RCP2C03B, 0 },
	{ "Stroke and Match Golf (J)", 0x869bb83e02509747LL, 99, 2, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 },
	{ "Super Sky Kid", 0x78d04c1dd4ec0101LL, 4, 1, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x20 },

	{ "Super Xevious", 0x2d396247cf58f9faLL, 206, 0, RP2C04_001, 0 },
	{ "Tetris", 0x531a5e8eea4ce157LL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x20 },
	{ "Top Gun", 0xf1dea36e6a7b531dLL, 2, 0, RC2C05_04, 0 },
	{ "VS Castlevania", 0x92fd6909c81305b9LL, 2, 1, RP2C04_002, 0 },
	{ "VS Slalom", 0x4889b5a50a623215LL, 0, 1, RP2C04_002, 0 },
	{ "VS Super Mario Bros", 0x39d8cfa788e20b6cLL, 99, 2, RP2C05_004, 0 },
	{ "VS Super Mario Bros [a1]", 0xfc182e5aefbce14dLL, 99, 2, RP2C05_004, 0 },
	{ "VS TKO Boxing", 0x6e1ee06171d8ce3aLL, 4, 1, RP2C04_003, IOPTION_PREDIP, 0x00 },
	{ 0 }
};

void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring) {
	VSUNIENTRY *vs = VSUniGames;

	while (vs->name) {
		if (md5partial == vs->md5partial) {
			if (vs->ppu < RCP2C03B) default_palette_selection = vs->ppu;
			*MapperNo = vs->mapper;
			*Mirroring = vs->mirroring;
			GameInfo->type = GIT_VSUNI;
			GameInfo->cspecial = SIS_VSUNISYSTEM;
			GameInfo->inputfc = SIFC_NONE;
			curppu = vs->ppu;
			curmd5 = md5partial;

			secptr = 0;

			{
				static int64 tko = 0x6e1ee06171d8ce3aULL, rbi = 0x6a02d345812938afULL;
				if (md5partial == tko)
					secptr = secdata[0];
				if (md5partial == rbi)
					secptr = secdata[1];
			}

			vsdip = 0x0;
			if (vs->ioption & IOPTION_PREDIP) {
				vsdip = vs->predip;
			}
			if (vs->ioption & IOPTION_GUN) {
				GameInfo->input[0] = SI_ZAPPER;
				GameInfo->input[1] = SI_NONE;
			} else {
				GameInfo->input[0] = GameInfo->input[1] = SI_GAMEPAD;
			}
			curvs = vs;
			return;
		}
		vs++;
	}
}

void FCEU_VSUniDraw(uint8 *XBuf) {
	uint32 *dest;
	int y, x;

	if (!DIPS) return;

	dest = (uint32*)(XBuf + 256 * 12 + 164);
	for (y = 24; y; y--, dest += (256 - 72) >> 2) {
		for (x = 72 >> 2; x; x--, dest++)
			*dest = 0;
	}

	dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6);
	for (y = 16; y; y--, dest += (256 >> 2) - 16)
		for (x = 8; x; x--) {
			*dest = 0x01010101;
			dest += 2;
		}

	dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6);
	for (x = 0; x < 8; x++, dest += 2) {
		uint32 *da = dest + (256 >> 2);

		if (!((vsdip >> x) & 1))
			da += (256 >> 2) * 10;
		for (y = 4; y; y--, da += 256 >> 2)
			*da = 0;
	}
}


SFORMAT FCEUVSUNI_STATEINFO[] = {
	{ &vsdip, 1, "vsdp" },
	{ &coinon, 1, "vscn" },
	{ &VSindex, 1, "vsin" },
	{ 0 }
};
