#ifndef _PC_STYLIZATION_VERTEX_UTILITY_H_
#define _PC_STYLIZATION_VERTEX_UTILITY_H_

#include "VertexCommon.h"

float3 GetPosition(VertexInput input)
{
    return input.Pos;
}

float4 GetColor(VertexInput input)
{
   return input.Color;
}

int GetClassID(VertexInput input)
{
    return (int)(input.Layer.y);
}

int GetClipped(VertexInput input)
{
    return (int)(input.Layer2.x);
}

int GetFiltered(VertexInput input)
{
    return (int)(input.Layer3.x);
}

#endif