#ifndef _PC_STYLIZATION_VERTEX_INPUT_H_
#define _PC_STYLIZATION_VERTEX_INPUT_H_

struct VertexInput
{
    float3 Pos  : POSITION;	
    float3 Normal : NORMAL;
    float4 Color   : COLOR;
    float2 Layer : TEXCOORD0;
    float2 Layer2 : TEXCOORD1;
    float2 Layer3 : TEXCOORD2;
};

#endif
