#ifndef _PC_STYLIZATION_PIXEL_SHADER_H_
#define _PC_STYLIZATION_PIXEL_SHADER_H_

void DiscardPixel(float flag)
{
    if (flag > 1.25f)
        discard;
}
float4 PointCloud_PS(PixelInput In): COLOR
{
    DiscardPixel(In.Discard);

    return float4(In.Color.rgb, gTransAlpha);
}

#endif