

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __windows2Egaming2Einput_h__
#define __windows2Egaming2Einput_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick __FIIterator_1_Windows__CGaming__CInput__CFlightStick;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick __FIIterable_1_Windows__CGaming__CInput__CFlightStick;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController __FIIterator_1_Windows__CGaming__CInput__CRawGameController;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController __FIIterable_1_Windows__CGaming__CInput__CRawGameController;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController __FIIterator_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController __FIIterable_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick __FIVectorView_1_Windows__CGaming__CInput__CFlightStick;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController __FIVectorView_1_Windows__CGaming__CInput__CRawGameController;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset;

#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IArcadeStick;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IArcadeStickStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IArcadeStickStatics2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IFlightStick;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IFlightStickStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGameController;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGameControllerBatteryInfo;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepad;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepad2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepadStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepadStatics2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IHeadset;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRacingWheel;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRacingWheelStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRacingWheelStatics2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRawGameController;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRawGameControllerStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController __x_ABI_CWindows_CGaming_CInput_CIUINavigationController;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IUINavigationController;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IUINavigationControllerStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IUINavigationControllerStatics2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__ */


/* header files for imported files */
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "Windows.Foundation.h"
#include "Windows.Devices.Power.h"
#include "Windows.Gaming.Input.ForceFeedback.h"
#include "Windows.System.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0000 */
/* [local] */ 

#ifdef __cplusplus
} /*extern "C"*/ 
#endif
#include <windows.foundation.collections.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class ArcadeStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IArcadeStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0000 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0000_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4607 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4607 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4607_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4607_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0001 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("d30629af-cc9d-52e1-8b1f-0ffa9629afee"))
IIterator<ABI::Windows::Gaming::Input::ArcadeStick*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::ArcadeStick*> __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0001 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0001_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4608 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4608 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4608_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4608_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0002 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("9376f457-2da5-544a-a409-c636f5d81c35"))
IIterable<ABI::Windows::Gaming::Input::ArcadeStick*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::ArcadeStick*> __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class FlightStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IFlightStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0002 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0002_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4609 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4609 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4609_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4609_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0003 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("f5fa1919-3f18-5560-bb13-cf7018ac41d5"))
IIterator<ABI::Windows::Gaming::Input::FlightStick*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.FlightStick>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::FlightStick*> __FIIterator_1_Windows__CGaming__CInput__CFlightStick_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CFlightStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0003 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0003_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4610 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4610 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4610_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4610_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0004 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("3b7fc175-bebe-52ef-a3e9-dda75ea1acfc"))
IIterable<ABI::Windows::Gaming::Input::FlightStick*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.FlightStick>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::FlightStick*> __FIIterable_1_Windows__CGaming__CInput__CFlightStick_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CFlightStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class Gamepad;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IGamepad;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0004 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0004_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4611 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4611 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4611_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4611_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0005 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("246737e8-12bc-5c64-af52-06db4b13fa2f"))
IIterator<ABI::Windows::Gaming::Input::Gamepad*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::Gamepad*> __FIIterator_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0005 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0005_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4612 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4612 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4612_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4612_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0006 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13"))
IIterable<ABI::Windows::Gaming::Input::Gamepad*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::Gamepad*> __FIIterable_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class RacingWheel;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IRacingWheel;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0006 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0006_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4613 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4613 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4613_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4613_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0007 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("23d735b8-4d36-5377-a245-69df97c9fcd9"))
IIterator<ABI::Windows::Gaming::Input::RacingWheel*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::RacingWheel*> __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0007 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0007_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4614 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4614 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4614_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4614_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0008 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("9a7c3830-9a87-5287-a1e2-8a2af29cf68c"))
IIterable<ABI::Windows::Gaming::Input::RacingWheel*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::RacingWheel*> __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class RawGameController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IRawGameController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0008 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0008_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4615 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4615 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4615_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4615_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0009 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("51cc88dc-66fb-55ea-9a1b-aadcd71cc08e"))
IIterator<ABI::Windows::Gaming::Input::RawGameController*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.RawGameController>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::RawGameController*> __FIIterator_1_Windows__CGaming__CInput__CRawGameController_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CRawGameController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0009 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0009_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4616 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4616 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4616_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4616_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0010 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("8f2f08cc-f4f4-5539-9357-1f07334d381f"))
IIterable<ABI::Windows::Gaming::Input::RawGameController*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.RawGameController>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::RawGameController*> __FIIterable_1_Windows__CGaming__CInput__CRawGameController_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CRawGameController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class UINavigationController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IUINavigationController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0010 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0010_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4617 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4617 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4617_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4617_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0011 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("c10b2696-64a3-5262-bc4f-b741e5d5afab"))
IIterator<ABI::Windows::Gaming::Input::UINavigationController*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::UINavigationController*> __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0011 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0011_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4618 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4618 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4618_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4618_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0012 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("8dea85a0-0204-57dd-abad-90e37c0ef240"))
IIterable<ABI::Windows::Gaming::Input::UINavigationController*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::UINavigationController*> __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0012 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0012_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4619 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4619 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4619_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4619_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0013 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("becace75-d0cd-5a9c-845f-72f085503cdf"))
IVectorView<ABI::Windows::Gaming::Input::ArcadeStick*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::ArcadeStick*> __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0013 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0013_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0013_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4620 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4620 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4620_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4620_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0014 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("8b9d067e-b6f5-592f-a90a-d72c3d98d4da"))
IVectorView<ABI::Windows::Gaming::Input::FlightStick*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.FlightStick>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::FlightStick*> __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CFlightStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0014 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0014_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0014_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4621 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4621 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4621_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4621_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0015 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("eb97bb69-09c9-5a99-86b2-3e36085284d4"))
IVectorView<ABI::Windows::Gaming::Input::Gamepad*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::Gamepad*> __FIVectorView_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0015 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0015_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0015_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4622 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4622 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4622_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4622_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0016 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("153993b2-6052-5959-91ec-900c53fef120"))
IVectorView<ABI::Windows::Gaming::Input::RacingWheel*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::RacingWheel*> __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0016 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0016_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0016_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4623 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4623 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4623_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4623_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0017 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("779cc322-40c0-55c1-8dc5-cc6e3afe02cf"))
IVectorView<ABI::Windows::Gaming::Input::RawGameController*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.RawGameController>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::RawGameController*> __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CRawGameController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0017 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0017_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0017_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4624 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4624 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4624_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4624_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0018 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("684b9e5a-2dc2-54fc-adf5-5ca8f6871425"))
IVectorView<ABI::Windows::Gaming::Input::UINavigationController*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::UINavigationController*> __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0018 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0018_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4625 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4625 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4625_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4625_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0019 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("6afb8188-d28d-539b-bb69-ea1763fb9920"))
IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick*> __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0019 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0019_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0019_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4626 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4626 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4626_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4626_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0020 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("d57470b1-cc22-5a43-8e18-5ca064aafe21"))
IEventHandler<ABI::Windows::Gaming::Input::FlightStick*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::FlightStick*, ABI::Windows::Gaming::Input::IFlightStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.FlightStick>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::FlightStick*> __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0020 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0020_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0020_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4627 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4627 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4627_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4627_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0021 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("8a7639ee-624a-501a-bb53-562d1ec11b52"))
IEventHandler<ABI::Windows::Gaming::Input::Gamepad*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::Gamepad*> __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0021 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0021_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0021_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4628 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4628 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4628_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4628_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0022 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("352ec824-f64b-5353-80ea-7ff58e3b92a4"))
IEventHandler<ABI::Windows::Gaming::Input::RacingWheel*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::RacingWheel*> __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0022 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0022_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0022_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4629 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4629 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4629_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4629_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0023 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("00621c22-42e8-529f-9270-836b32931d72"))
IEventHandler<ABI::Windows::Gaming::Input::RawGameController*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RawGameController*, ABI::Windows::Gaming::Input::IRawGameController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.RawGameController>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::RawGameController*> __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0023 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0023_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0023_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4630 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4630 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4630_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4630_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0024 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("9eaec424-75c1-5871-8da9-ce590c653045"))
IEventHandler<ABI::Windows::Gaming::Input::UINavigationController*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::UINavigationController*> __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE */

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IGameController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class Headset;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IHeadset;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0024 */
/* [local] */ 






extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0024_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0024_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4631 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4631 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4631_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4631_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0025 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1"))
ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset*> : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Headset*, ABI::Windows::Gaming::Input::IHeadset*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.Input.IGameController, Windows.Gaming.Input.Headset>"; }
};
typedef ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset*> __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_t;
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
class UserChangedEventArgs;
} /*System*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
interface IUserChangedEventArgs;
} /*System*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0025 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0025_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0025_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4632 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4632 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4632_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4632_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0026 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("cb753f2c-2f36-5a8f-adad-057beae73aa4"))
ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs*> : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::System::UserChangedEventArgs*, ABI::Windows::System::IUserChangedEventArgs*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.Input.IGameController, Windows.System.UserChangedEventArgs>"; }
};
typedef ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs*> __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_t;
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__
#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace ForceFeedback {
class ForceFeedbackMotor;
} /*ForceFeedback*/
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace ForceFeedback {
interface IForceFeedbackMotor;
} /*ForceFeedback*/
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0026 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0026_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0026_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4633 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4633 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4633_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4633_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0027 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("64cf69e0-5464-5b72-bd4b-82f7c3d0386d"))
IIterator<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*, ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> __FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0027 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0027_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0027_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4634 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4634 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4634_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4634_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0028 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("c14440d1-fea0-5147-aed8-9b85239da882"))
IIterable<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*, ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> __FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0028 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0028_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0028_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4635 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4635 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4635_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4635_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0029 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("5bfc5070-101d-5fbb-8d5f-ce5c23becdd9"))
IVectorView<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*, ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*> __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_USE */
#if defined(__cplusplus)
}
#endif // defined(__cplusplus)
#include <Windows.Foundation.h>
#if !defined(__windows2Edevices2Epower_h__)
#include <Windows.Devices.Power.h>
#endif // !defined(__windows2Edevices2Epower_h__)
#if !defined(__windows2Egaming2Einput2Eforcefeedback_h__)
#include <Windows.Gaming.Input.ForceFeedback.h>
#endif // !defined(__windows2Egaming2Einput2Eforcefeedback_h__)
#if !defined(__windows2Esystem_h__)
#include <Windows.System.h>
#endif // !defined(__windows2Esystem_h__)
#if defined(__cplusplus)
extern "C" {
#endif // defined(__cplusplus)
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Devices {
namespace Power {
class BatteryReport;
} /*Power*/
} /*Devices*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
class User;
} /*System*/
} /*Windows*/
}
#endif

#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading __x_ABI_CWindows_CGaming_CInput_CUINavigationReading;

#endif














/* interface __MIDL_itf_windows2Egaming2Einput_0000_0029 */
/* [local] */ 




#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum ArcadeStickButtons ArcadeStickButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum FlightStickButtons FlightStickButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GameControllerButtonLabel GameControllerButtonLabel;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GameControllerSwitchKind GameControllerSwitchKind;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GamepadButtons GamepadButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum OptionalUINavigationButtons OptionalUINavigationButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum RacingWheelButtons RacingWheelButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum RequiredUINavigationButtons RequiredUINavigationButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct ArcadeStickReading ArcadeStickReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct FlightStickReading FlightStickReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct GamepadReading GamepadReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct GamepadVibration GamepadVibration;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct RacingWheelReading RacingWheelReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct UINavigationReading UINavigationReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif















extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0029_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0029_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4636 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4636 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4636_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4636_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0030 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0030 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0030_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0030_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("d30629af-cc9d-52e1-8b1f-0ffa9629afee")
    __FIIterator_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IArcadeStick **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0031 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0031 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0031_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0031_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4637 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4637 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4637_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4637_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0032 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0032 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0032_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0032_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9376f457-2da5-544a-a409-c636f5d81c35")
    __FIIterable_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0033 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0033 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0033_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0033_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4638 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4638 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4638_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4638_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0034 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick
#define DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0034 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0034_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0034_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CFlightStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("f5fa1919-3f18-5560-bb13-cf7018ac41d5")
    __FIIterator_1_Windows__CGaming__CInput__CFlightStick : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IFlightStick **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IFlightStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIFlightStick **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CFlightStick
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CFlightStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0035 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CFlightStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0035 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0035_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0035_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4639 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4639 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4639_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4639_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0036 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick
#define DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0036 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0036_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0036_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CFlightStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("3b7fc175-bebe-52ef-a3e9-dda75ea1acfc")
    __FIIterable_1_Windows__CGaming__CInput__CFlightStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CFlightStick **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CFlightStick **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CFlightStick
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CFlightStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CFlightStick_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0037 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CFlightStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0037 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0037_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0037_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4640 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4640 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4640_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4640_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0038 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0038 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0038_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0038_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("246737e8-12bc-5c64-af52-06db4b13fa2f")
    __FIIterator_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IGamepad **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0039 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0039 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0039_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0039_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4641 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4641 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4641_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4641_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0040 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0040 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0040_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0040_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13")
    __FIIterable_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CGamepad **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CGamepad **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0041 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0041 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0041_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0041_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4642 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4642 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4642_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4642_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0042 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0042 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0042_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0042_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("23d735b8-4d36-5377-a245-69df97c9fcd9")
    __FIIterator_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRacingWheel **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0043 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0043 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0043_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0043_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4643 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4643 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4643_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4643_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0044 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0044 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0044_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0044_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9a7c3830-9a87-5287-a1e2-8a2af29cf68c")
    __FIIterable_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0045 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0045 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0045_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0045_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4644 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4644 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4644_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4644_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0046 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0046 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0046_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0046_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CRawGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("51cc88dc-66fb-55ea-9a1b-aadcd71cc08e")
    __FIIterator_1_Windows__CGaming__CInput__CRawGameController : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRawGameController **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRawGameController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRawGameController **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CRawGameController
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CRawGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0047 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRawGameController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0047 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0047_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0047_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4645 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4645 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4645_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4645_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0048 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0048 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0048_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0048_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CRawGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8f2f08cc-f4f4-5539-9357-1f07334d381f")
    __FIIterable_1_Windows__CGaming__CInput__CRawGameController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRawGameController **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRawGameController **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CRawGameController
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CRawGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRawGameController_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0049 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRawGameController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0049 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0049_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0049_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4646 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4646 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4646_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4646_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0050 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0050 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0050_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0050_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("c10b2696-64a3-5262-bc4f-b741e5d5afab")
    __FIIterator_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IUINavigationController **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0051 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0051 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0051_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0051_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4647 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4647 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4647_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4647_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0052 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0052 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0052_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0052_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8dea85a0-0204-57dd-abad-90e37c0ef240")
    __FIIterable_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CUINavigationController **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CUINavigationController **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0053 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0053 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0053_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0053_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4648 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4648 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4648_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4648_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0054 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0054 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0054_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0054_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("becace75-d0cd-5a9c-845f-72f085503cdf")
    __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IArcadeStick **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IArcadeStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0055 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0055 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0055_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0055_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4649 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4649 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4649_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4649_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0056 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0056 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0056_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0056_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CFlightStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8b9d067e-b6f5-592f-a90a-d72c3d98d4da")
    __FIVectorView_1_Windows__CGaming__CInput__CFlightStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IFlightStick **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IFlightStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IFlightStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIFlightStick **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIFlightStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIFlightStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CFlightStick
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CFlightStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CFlightStick_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0057 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CFlightStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0057 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0057_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0057_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4650 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4650 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4650_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4650_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0058 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0058 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0058_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0058_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("eb97bb69-09c9-5a99-86b2-3e36085284d4")
    __FIVectorView_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IGamepad **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGamepad *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0059 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0059 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0059_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0059_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4651 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4651 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4651_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4651_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0060 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0060 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0060_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0060_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("153993b2-6052-5959-91ec-900c53fef120")
    __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRacingWheel **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRacingWheel *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0061 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0061 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0061_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0061_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4652 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4652 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4652_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4652_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0062 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0062 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0062_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0062_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CRawGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("779cc322-40c0-55c1-8dc5-cc6e3afe02cf")
    __FIVectorView_1_Windows__CGaming__CInput__CRawGameController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRawGameController **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRawGameController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRawGameController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRawGameController **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRawGameController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRawGameController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CRawGameController
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CRawGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0063 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRawGameController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0063 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0063_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0063_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4653 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4653 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4653_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4653_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0064 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0064 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0064_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0064_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("684b9e5a-2dc2-54fc-adf5-5ca8f6871425")
    __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IUINavigationController **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IUINavigationController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0065 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0065 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0065_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0065_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4654 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4654 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4654_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4654_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0066 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0066 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0066_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0066_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("6afb8188-d28d-539b-bb69-ea1763fb9920")
    __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IArcadeStick *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0067 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0067 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0067_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0067_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4655 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4655 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4655_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4655_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0068 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0068 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0068_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0068_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("d57470b1-cc22-5a43-8e18-5ca064aafe21")
    __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IFlightStick *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIFlightStick *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CFlightStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0069 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CFlightStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0069 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0069_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0069_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4656 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4656 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4656_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4656_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0070 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0070 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0070_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0070_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8a7639ee-624a-501a-bb53-562d1ec11b52")
    __FIEventHandler_1_Windows__CGaming__CInput__CGamepad : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGamepad *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0071 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0071 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0071_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0071_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4657 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4657 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4657_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4657_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0072 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0072 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0072_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0072_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("352ec824-f64b-5353-80ea-7ff58e3b92a4")
    __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRacingWheel *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0073 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0073 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0073_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0073_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4658 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4658 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4658_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4658_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0074 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0074 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0074_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0074_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("00621c22-42e8-529f-9270-836b32931d72")
    __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRawGameController *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0075 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0075 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0075_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0075_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4659 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4659 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4659_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4659_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0076 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0076 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0076_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0076_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9eaec424-75c1-5871-8da9-ce590c653045")
    __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IUINavigationController *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0077 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0077 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0077_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0077_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4660 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4660 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4660_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_4660_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0078 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0078 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0078_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0078_v0_0_s_ifspec;

#ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__

/* interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
/* [unique][uuid][object] */ 



/* interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1")
    __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IHeadset *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIHeadset *e);
        
        END_INTERFACE
    } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl;

    interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
    {
        CONST_VTBL struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0079 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons
    {
        ArcadeStickButtons_None	= 0,
        ArcadeStickButtons_StickUp	= 0x1,
        ArcadeStickButtons_StickDown	= 0x2,
        ArcadeStickButtons_StickLeft	= 0x4,
        ArcadeStickButtons_StickRight	= 0x8,
        ArcadeStickButtons_Action1	= 0x10,
        ArcadeStickButtons_Action2	= 0x20,
        ArcadeStickButtons_Action3	= 0x40,
        ArcadeStickButtons_Action4	= 0x80,
        ArcadeStickButtons_Action5	= 0x100,
        ArcadeStickButtons_Action6	= 0x200,
        ArcadeStickButtons_Special1	= 0x400,
        ArcadeStickButtons_Special2	= 0x800
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum ArcadeStickButtons;
DEFINE_ENUM_FLAG_OPERATORS(ArcadeStickButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons
    {
        FlightStickButtons_None	= 0,
        FlightStickButtons_FirePrimary	= 0x1,
        FlightStickButtons_FireSecondary	= 0x2
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum FlightStickButtons;
DEFINE_ENUM_FLAG_OPERATORS(FlightStickButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel
    {
        GameControllerButtonLabel_None	= 0,
        GameControllerButtonLabel_XboxBack	= 1,
        GameControllerButtonLabel_XboxStart	= 2,
        GameControllerButtonLabel_XboxMenu	= 3,
        GameControllerButtonLabel_XboxView	= 4,
        GameControllerButtonLabel_XboxUp	= 5,
        GameControllerButtonLabel_XboxDown	= 6,
        GameControllerButtonLabel_XboxLeft	= 7,
        GameControllerButtonLabel_XboxRight	= 8,
        GameControllerButtonLabel_XboxA	= 9,
        GameControllerButtonLabel_XboxB	= 10,
        GameControllerButtonLabel_XboxX	= 11,
        GameControllerButtonLabel_XboxY	= 12,
        GameControllerButtonLabel_XboxLeftBumper	= 13,
        GameControllerButtonLabel_XboxLeftTrigger	= 14,
        GameControllerButtonLabel_XboxLeftStickButton	= 15,
        GameControllerButtonLabel_XboxRightBumper	= 16,
        GameControllerButtonLabel_XboxRightTrigger	= 17,
        GameControllerButtonLabel_XboxRightStickButton	= 18,
        GameControllerButtonLabel_XboxPaddle1	= 19,
        GameControllerButtonLabel_XboxPaddle2	= 20,
        GameControllerButtonLabel_XboxPaddle3	= 21,
        GameControllerButtonLabel_XboxPaddle4	= 22,
        GameControllerButtonLabel_Mode	= 23,
        GameControllerButtonLabel_Select	= 24,
        GameControllerButtonLabel_Menu	= 25,
        GameControllerButtonLabel_View	= 26,
        GameControllerButtonLabel_Back	= 27,
        GameControllerButtonLabel_Start	= 28,
        GameControllerButtonLabel_Options	= 29,
        GameControllerButtonLabel_Share	= 30,
        GameControllerButtonLabel_Up	= 31,
        GameControllerButtonLabel_Down	= 32,
        GameControllerButtonLabel_Left	= 33,
        GameControllerButtonLabel_Right	= 34,
        GameControllerButtonLabel_LetterA	= 35,
        GameControllerButtonLabel_LetterB	= 36,
        GameControllerButtonLabel_LetterC	= 37,
        GameControllerButtonLabel_LetterL	= 38,
        GameControllerButtonLabel_LetterR	= 39,
        GameControllerButtonLabel_LetterX	= 40,
        GameControllerButtonLabel_LetterY	= 41,
        GameControllerButtonLabel_LetterZ	= 42,
        GameControllerButtonLabel_Cross	= 43,
        GameControllerButtonLabel_Circle	= 44,
        GameControllerButtonLabel_Square	= 45,
        GameControllerButtonLabel_Triangle	= 46,
        GameControllerButtonLabel_LeftBumper	= 47,
        GameControllerButtonLabel_LeftTrigger	= 48,
        GameControllerButtonLabel_LeftStickButton	= 49,
        GameControllerButtonLabel_Left1	= 50,
        GameControllerButtonLabel_Left2	= 51,
        GameControllerButtonLabel_Left3	= 52,
        GameControllerButtonLabel_RightBumper	= 53,
        GameControllerButtonLabel_RightTrigger	= 54,
        GameControllerButtonLabel_RightStickButton	= 55,
        GameControllerButtonLabel_Right1	= 56,
        GameControllerButtonLabel_Right2	= 57,
        GameControllerButtonLabel_Right3	= 58,
        GameControllerButtonLabel_Paddle1	= 59,
        GameControllerButtonLabel_Paddle2	= 60,
        GameControllerButtonLabel_Paddle3	= 61,
        GameControllerButtonLabel_Paddle4	= 62,
        GameControllerButtonLabel_Plus	= 63,
        GameControllerButtonLabel_Minus	= 64,
        GameControllerButtonLabel_DownLeftArrow	= 65,
        GameControllerButtonLabel_DialLeft	= 66,
        GameControllerButtonLabel_DialRight	= 67,
        GameControllerButtonLabel_Suspension	= 68
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind
    {
        GameControllerSwitchKind_TwoWay	= 0,
        GameControllerSwitchKind_FourWay	= 1,
        GameControllerSwitchKind_EightWay	= 2
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition
    {
        GameControllerSwitchPosition_Center	= 0,
        GameControllerSwitchPosition_Up	= 1,
        GameControllerSwitchPosition_UpRight	= 2,
        GameControllerSwitchPosition_Right	= 3,
        GameControllerSwitchPosition_DownRight	= 4,
        GameControllerSwitchPosition_Down	= 5,
        GameControllerSwitchPosition_DownLeft	= 6,
        GameControllerSwitchPosition_Left	= 7,
        GameControllerSwitchPosition_UpLeft	= 8
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons
    {
        GamepadButtons_None	= 0,
        GamepadButtons_Menu	= 0x1,
        GamepadButtons_View	= 0x2,
        GamepadButtons_A	= 0x4,
        GamepadButtons_B	= 0x8,
        GamepadButtons_X	= 0x10,
        GamepadButtons_Y	= 0x20,
        GamepadButtons_DPadUp	= 0x40,
        GamepadButtons_DPadDown	= 0x80,
        GamepadButtons_DPadLeft	= 0x100,
        GamepadButtons_DPadRight	= 0x200,
        GamepadButtons_LeftShoulder	= 0x400,
        GamepadButtons_RightShoulder	= 0x800,
        GamepadButtons_LeftThumbstick	= 0x1000,
        GamepadButtons_RightThumbstick	= 0x2000,
        GamepadButtons_Paddle1	= 0x4000,
        GamepadButtons_Paddle2	= 0x8000,
        GamepadButtons_Paddle3	= 0x10000,
        GamepadButtons_Paddle4	= 0x20000
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum GamepadButtons;
DEFINE_ENUM_FLAG_OPERATORS(GamepadButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons
    {
        OptionalUINavigationButtons_None	= 0,
        OptionalUINavigationButtons_Context1	= 0x1,
        OptionalUINavigationButtons_Context2	= 0x2,
        OptionalUINavigationButtons_Context3	= 0x4,
        OptionalUINavigationButtons_Context4	= 0x8,
        OptionalUINavigationButtons_PageUp	= 0x10,
        OptionalUINavigationButtons_PageDown	= 0x20,
        OptionalUINavigationButtons_PageLeft	= 0x40,
        OptionalUINavigationButtons_PageRight	= 0x80,
        OptionalUINavigationButtons_ScrollUp	= 0x100,
        OptionalUINavigationButtons_ScrollDown	= 0x200,
        OptionalUINavigationButtons_ScrollLeft	= 0x400,
        OptionalUINavigationButtons_ScrollRight	= 0x800
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum OptionalUINavigationButtons;
DEFINE_ENUM_FLAG_OPERATORS(OptionalUINavigationButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons
    {
        RacingWheelButtons_None	= 0,
        RacingWheelButtons_PreviousGear	= 0x1,
        RacingWheelButtons_NextGear	= 0x2,
        RacingWheelButtons_DPadUp	= 0x4,
        RacingWheelButtons_DPadDown	= 0x8,
        RacingWheelButtons_DPadLeft	= 0x10,
        RacingWheelButtons_DPadRight	= 0x20,
        RacingWheelButtons_Button1	= 0x40,
        RacingWheelButtons_Button2	= 0x80,
        RacingWheelButtons_Button3	= 0x100,
        RacingWheelButtons_Button4	= 0x200,
        RacingWheelButtons_Button5	= 0x400,
        RacingWheelButtons_Button6	= 0x800,
        RacingWheelButtons_Button7	= 0x1000,
        RacingWheelButtons_Button8	= 0x2000,
        RacingWheelButtons_Button9	= 0x4000,
        RacingWheelButtons_Button10	= 0x8000,
        RacingWheelButtons_Button11	= 0x10000,
        RacingWheelButtons_Button12	= 0x20000,
        RacingWheelButtons_Button13	= 0x40000,
        RacingWheelButtons_Button14	= 0x80000,
        RacingWheelButtons_Button15	= 0x100000,
        RacingWheelButtons_Button16	= 0x200000
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum RacingWheelButtons;
DEFINE_ENUM_FLAG_OPERATORS(RacingWheelButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons
    {
        RequiredUINavigationButtons_None	= 0,
        RequiredUINavigationButtons_Menu	= 0x1,
        RequiredUINavigationButtons_View	= 0x2,
        RequiredUINavigationButtons_Accept	= 0x4,
        RequiredUINavigationButtons_Cancel	= 0x8,
        RequiredUINavigationButtons_Up	= 0x10,
        RequiredUINavigationButtons_Down	= 0x20,
        RequiredUINavigationButtons_Left	= 0x40,
        RequiredUINavigationButtons_Right	= 0x80
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum RequiredUINavigationButtons;
DEFINE_ENUM_FLAG_OPERATORS(RequiredUINavigationButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons Buttons;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons Buttons;
    __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition HatSwitch;
    DOUBLE Roll;
    DOUBLE Pitch;
    DOUBLE Yaw;
    DOUBLE Throttle;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CGamepadButtons Buttons;
    DOUBLE LeftTrigger;
    DOUBLE RightTrigger;
    DOUBLE LeftThumbstickX;
    DOUBLE LeftThumbstickY;
    DOUBLE RightThumbstickX;
    DOUBLE RightThumbstickY;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration
    {
    DOUBLE LeftMotor;
    DOUBLE RightMotor;
    DOUBLE LeftTrigger;
    DOUBLE RightTrigger;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons Buttons;
    INT32 PatternShifterGear;
    DOUBLE Wheel;
    DOUBLE Throttle;
    DOUBLE Brake;
    DOUBLE Clutch;
    DOUBLE Handbrake;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons RequiredButtons;
    __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons OptionalButtons;
    } ;
#endif
#if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IArcadeStick[] = L"Windows.Gaming.Input.IArcadeStick";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0079 */
/* [local] */ 

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum ArcadeStickButtons
                    {
                        ArcadeStickButtons_None	= 0,
                        ArcadeStickButtons_StickUp	= 0x1,
                        ArcadeStickButtons_StickDown	= 0x2,
                        ArcadeStickButtons_StickLeft	= 0x4,
                        ArcadeStickButtons_StickRight	= 0x8,
                        ArcadeStickButtons_Action1	= 0x10,
                        ArcadeStickButtons_Action2	= 0x20,
                        ArcadeStickButtons_Action3	= 0x40,
                        ArcadeStickButtons_Action4	= 0x80,
                        ArcadeStickButtons_Action5	= 0x100,
                        ArcadeStickButtons_Action6	= 0x200,
                        ArcadeStickButtons_Special1	= 0x400,
                        ArcadeStickButtons_Special2	= 0x800
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum FlightStickButtons
                    {
                        FlightStickButtons_None	= 0,
                        FlightStickButtons_FirePrimary	= 0x1,
                        FlightStickButtons_FireSecondary	= 0x2
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GameControllerButtonLabel
                    {
                        GameControllerButtonLabel_None	= 0,
                        GameControllerButtonLabel_XboxBack	= 1,
                        GameControllerButtonLabel_XboxStart	= 2,
                        GameControllerButtonLabel_XboxMenu	= 3,
                        GameControllerButtonLabel_XboxView	= 4,
                        GameControllerButtonLabel_XboxUp	= 5,
                        GameControllerButtonLabel_XboxDown	= 6,
                        GameControllerButtonLabel_XboxLeft	= 7,
                        GameControllerButtonLabel_XboxRight	= 8,
                        GameControllerButtonLabel_XboxA	= 9,
                        GameControllerButtonLabel_XboxB	= 10,
                        GameControllerButtonLabel_XboxX	= 11,
                        GameControllerButtonLabel_XboxY	= 12,
                        GameControllerButtonLabel_XboxLeftBumper	= 13,
                        GameControllerButtonLabel_XboxLeftTrigger	= 14,
                        GameControllerButtonLabel_XboxLeftStickButton	= 15,
                        GameControllerButtonLabel_XboxRightBumper	= 16,
                        GameControllerButtonLabel_XboxRightTrigger	= 17,
                        GameControllerButtonLabel_XboxRightStickButton	= 18,
                        GameControllerButtonLabel_XboxPaddle1	= 19,
                        GameControllerButtonLabel_XboxPaddle2	= 20,
                        GameControllerButtonLabel_XboxPaddle3	= 21,
                        GameControllerButtonLabel_XboxPaddle4	= 22,
                        GameControllerButtonLabel_Mode	= 23,
                        GameControllerButtonLabel_Select	= 24,
                        GameControllerButtonLabel_Menu	= 25,
                        GameControllerButtonLabel_View	= 26,
                        GameControllerButtonLabel_Back	= 27,
                        GameControllerButtonLabel_Start	= 28,
                        GameControllerButtonLabel_Options	= 29,
                        GameControllerButtonLabel_Share	= 30,
                        GameControllerButtonLabel_Up	= 31,
                        GameControllerButtonLabel_Down	= 32,
                        GameControllerButtonLabel_Left	= 33,
                        GameControllerButtonLabel_Right	= 34,
                        GameControllerButtonLabel_LetterA	= 35,
                        GameControllerButtonLabel_LetterB	= 36,
                        GameControllerButtonLabel_LetterC	= 37,
                        GameControllerButtonLabel_LetterL	= 38,
                        GameControllerButtonLabel_LetterR	= 39,
                        GameControllerButtonLabel_LetterX	= 40,
                        GameControllerButtonLabel_LetterY	= 41,
                        GameControllerButtonLabel_LetterZ	= 42,
                        GameControllerButtonLabel_Cross	= 43,
                        GameControllerButtonLabel_Circle	= 44,
                        GameControllerButtonLabel_Square	= 45,
                        GameControllerButtonLabel_Triangle	= 46,
                        GameControllerButtonLabel_LeftBumper	= 47,
                        GameControllerButtonLabel_LeftTrigger	= 48,
                        GameControllerButtonLabel_LeftStickButton	= 49,
                        GameControllerButtonLabel_Left1	= 50,
                        GameControllerButtonLabel_Left2	= 51,
                        GameControllerButtonLabel_Left3	= 52,
                        GameControllerButtonLabel_RightBumper	= 53,
                        GameControllerButtonLabel_RightTrigger	= 54,
                        GameControllerButtonLabel_RightStickButton	= 55,
                        GameControllerButtonLabel_Right1	= 56,
                        GameControllerButtonLabel_Right2	= 57,
                        GameControllerButtonLabel_Right3	= 58,
                        GameControllerButtonLabel_Paddle1	= 59,
                        GameControllerButtonLabel_Paddle2	= 60,
                        GameControllerButtonLabel_Paddle3	= 61,
                        GameControllerButtonLabel_Paddle4	= 62,
                        GameControllerButtonLabel_Plus	= 63,
                        GameControllerButtonLabel_Minus	= 64,
                        GameControllerButtonLabel_DownLeftArrow	= 65,
                        GameControllerButtonLabel_DialLeft	= 66,
                        GameControllerButtonLabel_DialRight	= 67,
                        GameControllerButtonLabel_Suspension	= 68
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GameControllerSwitchKind
                    {
                        GameControllerSwitchKind_TwoWay	= 0,
                        GameControllerSwitchKind_FourWay	= 1,
                        GameControllerSwitchKind_EightWay	= 2
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GameControllerSwitchPosition
                    {
                        GameControllerSwitchPosition_Center	= 0,
                        GameControllerSwitchPosition_Up	= 1,
                        GameControllerSwitchPosition_UpRight	= 2,
                        GameControllerSwitchPosition_Right	= 3,
                        GameControllerSwitchPosition_DownRight	= 4,
                        GameControllerSwitchPosition_Down	= 5,
                        GameControllerSwitchPosition_DownLeft	= 6,
                        GameControllerSwitchPosition_Left	= 7,
                        GameControllerSwitchPosition_UpLeft	= 8
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GamepadButtons
                    {
                        GamepadButtons_None	= 0,
                        GamepadButtons_Menu	= 0x1,
                        GamepadButtons_View	= 0x2,
                        GamepadButtons_A	= 0x4,
                        GamepadButtons_B	= 0x8,
                        GamepadButtons_X	= 0x10,
                        GamepadButtons_Y	= 0x20,
                        GamepadButtons_DPadUp	= 0x40,
                        GamepadButtons_DPadDown	= 0x80,
                        GamepadButtons_DPadLeft	= 0x100,
                        GamepadButtons_DPadRight	= 0x200,
                        GamepadButtons_LeftShoulder	= 0x400,
                        GamepadButtons_RightShoulder	= 0x800,
                        GamepadButtons_LeftThumbstick	= 0x1000,
                        GamepadButtons_RightThumbstick	= 0x2000,
                        GamepadButtons_Paddle1	= 0x4000,
                        GamepadButtons_Paddle2	= 0x8000,
                        GamepadButtons_Paddle3	= 0x10000,
                        GamepadButtons_Paddle4	= 0x20000
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum OptionalUINavigationButtons
                    {
                        OptionalUINavigationButtons_None	= 0,
                        OptionalUINavigationButtons_Context1	= 0x1,
                        OptionalUINavigationButtons_Context2	= 0x2,
                        OptionalUINavigationButtons_Context3	= 0x4,
                        OptionalUINavigationButtons_Context4	= 0x8,
                        OptionalUINavigationButtons_PageUp	= 0x10,
                        OptionalUINavigationButtons_PageDown	= 0x20,
                        OptionalUINavigationButtons_PageLeft	= 0x40,
                        OptionalUINavigationButtons_PageRight	= 0x80,
                        OptionalUINavigationButtons_ScrollUp	= 0x100,
                        OptionalUINavigationButtons_ScrollDown	= 0x200,
                        OptionalUINavigationButtons_ScrollLeft	= 0x400,
                        OptionalUINavigationButtons_ScrollRight	= 0x800
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum RacingWheelButtons
                    {
                        RacingWheelButtons_None	= 0,
                        RacingWheelButtons_PreviousGear	= 0x1,
                        RacingWheelButtons_NextGear	= 0x2,
                        RacingWheelButtons_DPadUp	= 0x4,
                        RacingWheelButtons_DPadDown	= 0x8,
                        RacingWheelButtons_DPadLeft	= 0x10,
                        RacingWheelButtons_DPadRight	= 0x20,
                        RacingWheelButtons_Button1	= 0x40,
                        RacingWheelButtons_Button2	= 0x80,
                        RacingWheelButtons_Button3	= 0x100,
                        RacingWheelButtons_Button4	= 0x200,
                        RacingWheelButtons_Button5	= 0x400,
                        RacingWheelButtons_Button6	= 0x800,
                        RacingWheelButtons_Button7	= 0x1000,
                        RacingWheelButtons_Button8	= 0x2000,
                        RacingWheelButtons_Button9	= 0x4000,
                        RacingWheelButtons_Button10	= 0x8000,
                        RacingWheelButtons_Button11	= 0x10000,
                        RacingWheelButtons_Button12	= 0x20000,
                        RacingWheelButtons_Button13	= 0x40000,
                        RacingWheelButtons_Button14	= 0x80000,
                        RacingWheelButtons_Button15	= 0x100000,
                        RacingWheelButtons_Button16	= 0x200000
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum RequiredUINavigationButtons
                    {
                        RequiredUINavigationButtons_None	= 0,
                        RequiredUINavigationButtons_Menu	= 0x1,
                        RequiredUINavigationButtons_View	= 0x2,
                        RequiredUINavigationButtons_Accept	= 0x4,
                        RequiredUINavigationButtons_Cancel	= 0x8,
                        RequiredUINavigationButtons_Up	= 0x10,
                        RequiredUINavigationButtons_Down	= 0x20,
                        RequiredUINavigationButtons_Left	= 0x40,
                        RequiredUINavigationButtons_Right	= 0x80
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct ArcadeStickReading
                    {
                    UINT64 Timestamp;
                    ArcadeStickButtons Buttons;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct FlightStickReading
                    {
                    UINT64 Timestamp;
                    FlightStickButtons Buttons;
                    GameControllerSwitchPosition HatSwitch;
                    DOUBLE Roll;
                    DOUBLE Pitch;
                    DOUBLE Yaw;
                    DOUBLE Throttle;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct GamepadReading
                    {
                    UINT64 Timestamp;
                    GamepadButtons Buttons;
                    DOUBLE LeftTrigger;
                    DOUBLE RightTrigger;
                    DOUBLE LeftThumbstickX;
                    DOUBLE LeftThumbstickY;
                    DOUBLE RightThumbstickX;
                    DOUBLE RightThumbstickY;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct GamepadVibration
                    {
                    DOUBLE LeftMotor;
                    DOUBLE RightMotor;
                    DOUBLE LeftTrigger;
                    DOUBLE RightTrigger;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct RacingWheelReading
                    {
                    UINT64 Timestamp;
                    RacingWheelButtons Buttons;
                    INT32 PatternShifterGear;
                    DOUBLE Wheel;
                    DOUBLE Throttle;
                    DOUBLE Brake;
                    DOUBLE Clutch;
                    DOUBLE Handbrake;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct UINavigationReading
                    {
                    UINT64 Timestamp;
                    RequiredUINavigationButtons RequiredButtons;
                    OptionalUINavigationButtons OptionalButtons;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0079_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0079_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IArcadeStick */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("B14A539D-BEFB-4C81-8051-15ECF3B13036")
                    IArcadeStick : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::ArcadeStickButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::ArcadeStickReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IArcadeStick = __uuidof(IArcadeStick);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0080 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IArcadeStickStatics[] = L"Windows.Gaming.Input.IArcadeStickStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0080 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0080_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0080_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IArcadeStickStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("5C37B8C8-37B1-4AD8-9458-200F1A30018E")
                    IArcadeStickStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ArcadeSticks( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IArcadeStickStatics = __uuidof(IArcadeStickStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_ArcadeStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_ArcadeStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_ArcadeStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_ArcadeStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ArcadeSticks )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_ArcadeStickAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(This,token)	\
    ( (This)->lpVtbl -> remove_ArcadeStickAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_ArcadeStickRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_ArcadeStickRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(This,value)	\
    ( (This)->lpVtbl -> get_ArcadeSticks(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0081 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IArcadeStickStatics2[] = L"Windows.Gaming.Input.IArcadeStickStatics2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0081 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0081_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0081_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IArcadeStickStatics2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("52B5D744-BB86-445A-B59C-596F0E2A49DF")
                    IArcadeStickStatics2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IArcadeStick **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IArcadeStickStatics2 = __uuidof(IArcadeStickStatics2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0082 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IFlightStick[] = L"Windows.Gaming.Input.IFlightStick";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0082 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0082_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0082_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IFlightStick */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("B4A2C01C-B83B-4459-A1A9-97B03C33DA7C")
                    IFlightStick : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HatSwitchKind( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerSwitchKind *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::FlightStickButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::FlightStickReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IFlightStick = __uuidof(IFlightStick);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HatSwitchKind )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStick * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CFlightStickReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_get_HatSwitchKind(This,value)	\
    ( (This)->lpVtbl -> get_HatSwitchKind(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStick_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0083 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IFlightStickStatics[] = L"Windows.Gaming.Input.IFlightStickStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0083 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0083_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0083_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IFlightStickStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("5514924A-FECC-435E-83DC-5CEC8A18A520")
                    IFlightStickStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_FlightStickAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_FlightStickAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_FlightStickRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_FlightStickRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_FlightSticks( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IFlightStick **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IFlightStickStatics = __uuidof(IFlightStickStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_FlightStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_FlightStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_FlightStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CFlightStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_FlightStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_FlightSticks )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CFlightStick **value);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIFlightStick **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_FlightStickAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickAdded(This,token)	\
    ( (This)->lpVtbl -> remove_FlightStickAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_add_FlightStickRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_FlightStickRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_remove_FlightStickRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_FlightStickRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_get_FlightSticks(This,value)	\
    ( (This)->lpVtbl -> get_FlightSticks(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0084 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGameController[] = L"Windows.Gaming.Input.IGameController";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0084 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0084_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0084_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGameController */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGameController */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("1BAF6522-5F64-42C5-8267-B9FE2215BFBD")
                    IGameController : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_HeadsetConnected( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_HeadsetConnected( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_HeadsetDisconnected( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_HeadsetDisconnected( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_UserChanged( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UserChanged( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Headset( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IHeadset **value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_IsWireless( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_User( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::System::IUser **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameController = __uuidof(IGameController);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_HeadsetConnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_HeadsetConnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_HeadsetDisconnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_HeadsetDisconnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_UserChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UserChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Headset )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIHeadset **value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_IsWireless )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_User )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CSystem_CIUser **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGameController
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(This,value,token)	\
    ( (This)->lpVtbl -> add_HeadsetConnected(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(This,token)	\
    ( (This)->lpVtbl -> remove_HeadsetConnected(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(This,value,token)	\
    ( (This)->lpVtbl -> add_HeadsetDisconnected(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(This,token)	\
    ( (This)->lpVtbl -> remove_HeadsetDisconnected(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(This,value,token)	\
    ( (This)->lpVtbl -> add_UserChanged(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(This,token)	\
    ( (This)->lpVtbl -> remove_UserChanged(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(This,value)	\
    ( (This)->lpVtbl -> get_Headset(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(This,value)	\
    ( (This)->lpVtbl -> get_IsWireless(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(This,value)	\
    ( (This)->lpVtbl -> get_User(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0085 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGameControllerBatteryInfo[] = L"Windows.Gaming.Input.IGameControllerBatteryInfo";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0085 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0085_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0085_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGameControllerBatteryInfo */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("DCECC681-3963-4DA6-955D-553F3B6F6161")
                    IGameControllerBatteryInfo : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE TryGetBatteryReport( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Devices::Power::IBatteryReport **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameControllerBatteryInfo = __uuidof(IGameControllerBatteryInfo);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *TryGetBatteryReport )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CDevices_CPower_CIBatteryReport **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(This,value)	\
    ( (This)->lpVtbl -> TryGetBatteryReport(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0086 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepad[] = L"Windows.Gaming.Input.IGamepad";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0086 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0086_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0086_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepad */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepad */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("BC7BB43C-0A69-3903-9E9D-A50F86A45DE5")
                    IGamepad : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Vibration( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GamepadVibration *value) = 0;
                        
                        virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_Vibration( 
                            /* [in] */ ABI::Windows::Gaming::Input::GamepadVibration value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GamepadReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepad = __uuidof(IGamepad);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Vibration )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value);
        
        /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_Vibration )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGamepadReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepad
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(This,value)	\
    ( (This)->lpVtbl -> get_Vibration(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(This,value)	\
    ( (This)->lpVtbl -> put_Vibration(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0087 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepad2[] = L"Windows.Gaming.Input.IGamepad2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0087 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0087_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0087_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepad2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3C1689BD-5915-4245-B0C0-C89FAE0308FF")
                    IGamepad2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::GamepadButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepad2 = __uuidof(IGamepad2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0088 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepadStatics[] = L"Windows.Gaming.Input.IGamepadStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0088 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0088_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0088_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepadStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("8BBCE529-D49C-39E9-9560-E47DDE96B7C8")
                    IGamepadStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_GamepadAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_GamepadAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_GamepadRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_GamepadRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Gamepads( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepadStatics = __uuidof(IGamepadStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_GamepadAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GamepadAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_GamepadRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GamepadRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Gamepads )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_GamepadAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(This,token)	\
    ( (This)->lpVtbl -> remove_GamepadAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_GamepadRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_GamepadRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(This,value)	\
    ( (This)->lpVtbl -> get_Gamepads(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0089 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepadStatics2[] = L"Windows.Gaming.Input.IGamepadStatics2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0089 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0089_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0089_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepadStatics2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("42676DC5-0856-47C4-9213-B395504C3A3C")
                    IGamepadStatics2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IGamepad **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepadStatics2 = __uuidof(IGamepadStatics2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0090 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IHeadset[] = L"Windows.Gaming.Input.IHeadset";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0090 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0090_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0090_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIHeadset */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IHeadset */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIHeadset;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3FD156EF-6925-3FA8-9181-029C5223AE3B")
                    IHeadset : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_CaptureDeviceId( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_RenderDeviceId( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IHeadset = __uuidof(IHeadset);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_CaptureDeviceId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_RenderDeviceId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIHeadset
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(This,value)	\
    ( (This)->lpVtbl -> get_CaptureDeviceId(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(This,value)	\
    ( (This)->lpVtbl -> get_RenderDeviceId(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0091 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRacingWheel[] = L"Windows.Gaming.Input.IRacingWheel";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0091 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0091_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0091_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRacingWheel */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("F546656F-E106-4C82-A90F-554012904B85")
                    IRacingWheel : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasClutch( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasHandbrake( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasPatternShifter( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_MaxPatternShifterGear( 
                            /* [out][retval] */ __RPC__out INT32 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_MaxWheelAngle( 
                            /* [out][retval] */ __RPC__out DOUBLE *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_WheelMotor( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor **value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::RacingWheelButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::RacingWheelReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRacingWheel = __uuidof(IRacingWheel);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasClutch )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasHandbrake )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasPatternShifter )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_MaxPatternShifterGear )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out INT32 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_MaxWheelAngle )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out DOUBLE *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_WheelMotor )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(This,value)	\
    ( (This)->lpVtbl -> get_HasClutch(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(This,value)	\
    ( (This)->lpVtbl -> get_HasHandbrake(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(This,value)	\
    ( (This)->lpVtbl -> get_HasPatternShifter(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(This,value)	\
    ( (This)->lpVtbl -> get_MaxPatternShifterGear(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(This,value)	\
    ( (This)->lpVtbl -> get_MaxWheelAngle(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(This,value)	\
    ( (This)->lpVtbl -> get_WheelMotor(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0092 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRacingWheelStatics[] = L"Windows.Gaming.Input.IRacingWheelStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0092 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0092_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0092_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRacingWheelStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3AC12CD5-581B-4936-9F94-69F1E6514C7D")
                    IRacingWheelStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_RacingWheelAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_RacingWheelRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_RacingWheels( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRacingWheelStatics = __uuidof(IRacingWheelStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_RacingWheelAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RacingWheelAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_RacingWheelRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RacingWheelRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_RacingWheels )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_RacingWheelAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(This,token)	\
    ( (This)->lpVtbl -> remove_RacingWheelAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_RacingWheelRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_RacingWheelRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(This,value)	\
    ( (This)->lpVtbl -> get_RacingWheels(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0093 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRacingWheelStatics2[] = L"Windows.Gaming.Input.IRacingWheelStatics2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0093 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0093_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0093_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRacingWheelStatics2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("E666BCAA-EDFD-4323-A9F6-3C384048D1ED")
                    IRacingWheelStatics2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRacingWheel **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRacingWheelStatics2 = __uuidof(IRacingWheelStatics2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0094 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRawGameController[] = L"Windows.Gaming.Input.IRawGameController";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0094 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0094_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0094_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRawGameController */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("7CAD6D91-A7E1-4F71-9A78-33E9C5DFEA62")
                    IRawGameController : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_AxisCount( 
                            /* [out][retval] */ __RPC__out INT32 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ButtonCount( 
                            /* [out][retval] */ __RPC__out INT32 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ForceFeedbackMotors( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HardwareProductId( 
                            /* [out][retval] */ __RPC__out UINT16 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HardwareVendorId( 
                            /* [out][retval] */ __RPC__out UINT16 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_SwitchCount( 
                            /* [out][retval] */ __RPC__out INT32 *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ INT32 buttonIndex,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [in] */ UINT32 __buttonArraySize,
                            /* [out][size_is] */ __RPC__out_ecount_full(__buttonArraySize) boolean *buttonArray,
                            /* [in] */ UINT32 __switchArraySize,
                            /* [out][size_is] */ __RPC__out_ecount_full(__switchArraySize) ABI::Windows::Gaming::Input::GameControllerSwitchPosition *switchArray,
                            /* [in] */ UINT32 __axisArraySize,
                            /* [out][size_is] */ __RPC__out_ecount_full(__axisArraySize) DOUBLE *axisArray,
                            /* [out][retval] */ __RPC__out UINT64 *timestamp) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetSwitchKind( 
                            /* [in] */ INT32 switchIndex,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerSwitchKind *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRawGameController = __uuidof(IRawGameController);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_AxisCount )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__out INT32 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ButtonCount )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__out INT32 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ForceFeedbackMotors )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor **value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HardwareProductId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__out UINT16 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HardwareVendorId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__out UINT16 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_SwitchCount )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [out][retval] */ __RPC__out INT32 *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [in] */ INT32 buttonIndex,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [in] */ UINT32 __buttonArraySize,
            /* [out][size_is] */ __RPC__out_ecount_full(__buttonArraySize) boolean *buttonArray,
            /* [in] */ UINT32 __switchArraySize,
            /* [out][size_is] */ __RPC__out_ecount_full(__switchArraySize) __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *switchArray,
            /* [in] */ UINT32 __axisArraySize,
            /* [out][size_is] */ __RPC__out_ecount_full(__axisArraySize) DOUBLE *axisArray,
            /* [out][retval] */ __RPC__out UINT64 *timestamp);
        
        HRESULT ( STDMETHODCALLTYPE *GetSwitchKind )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameController * This,
            /* [in] */ INT32 switchIndex,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(This,value)	\
    ( (This)->lpVtbl -> get_AxisCount(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(This,value)	\
    ( (This)->lpVtbl -> get_ButtonCount(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ForceFeedbackMotors(This,value)	\
    ( (This)->lpVtbl -> get_ForceFeedbackMotors(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(This,value)	\
    ( (This)->lpVtbl -> get_HardwareProductId(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(This,value)	\
    ( (This)->lpVtbl -> get_HardwareVendorId(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(This,value)	\
    ( (This)->lpVtbl -> get_SwitchCount(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetButtonLabel(This,buttonIndex,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,buttonIndex,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(This,__buttonArraySize,buttonArray,__switchArraySize,switchArray,__axisArraySize,axisArray,timestamp)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,__buttonArraySize,buttonArray,__switchArraySize,switchArray,__axisArraySize,axisArray,timestamp) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetSwitchKind(This,switchIndex,value)	\
    ( (This)->lpVtbl -> GetSwitchKind(This,switchIndex,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0095 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRawGameControllerStatics[] = L"Windows.Gaming.Input.IRawGameControllerStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0095 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0095_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0095_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRawGameControllerStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("EB8D0792-E95A-4B19-AFC7-0A59F8BF759E")
                    IRawGameControllerStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_RawGameControllerRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RawGameControllerRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_RawGameControllers( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRawGameController **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRawGameControllerStatics = __uuidof(IRawGameControllerStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_RawGameControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RawGameControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_RawGameControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RawGameControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_RawGameControllers )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRawGameController **value);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRawGameController **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_RawGameControllerAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(This,token)	\
    ( (This)->lpVtbl -> remove_RawGameControllerAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_RawGameControllerRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_RawGameControllerRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(This,value)	\
    ( (This)->lpVtbl -> get_RawGameControllers(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0096 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IUINavigationController[] = L"Windows.Gaming.Input.IUINavigationController";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0096 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0096_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0096_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IUINavigationController */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("E5AEEFDD-F50E-4A55-8CDC-D33229548175")
                    IUINavigationController : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::UINavigationReading *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetOptionalButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::OptionalUINavigationButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetRequiredButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::RequiredUINavigationButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IUINavigationController = __uuidof(IUINavigationController);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CUINavigationReading *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetOptionalButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetRequiredButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetOptionalButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetOptionalButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetRequiredButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetRequiredButtonLabel(This,button,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0097 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IUINavigationControllerStatics[] = L"Windows.Gaming.Input.IUINavigationControllerStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0097 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0097_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0097_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IUINavigationControllerStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("2F14930A-F6F8-4A48-8D89-94786CCA0C2E")
                    IUINavigationControllerStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_UINavigationControllerAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UINavigationControllerAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_UINavigationControllerRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UINavigationControllerRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_UINavigationControllers( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IUINavigationControllerStatics = __uuidof(IUINavigationControllerStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_UINavigationControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UINavigationControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_UINavigationControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UINavigationControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_UINavigationControllers )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_add_UINavigationControllerAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_UINavigationControllerAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_remove_UINavigationControllerAdded(This,token)	\
    ( (This)->lpVtbl -> remove_UINavigationControllerAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_add_UINavigationControllerRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_UINavigationControllerRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_remove_UINavigationControllerRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_UINavigationControllerRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_get_UINavigationControllers(This,value)	\
    ( (This)->lpVtbl -> get_UINavigationControllers(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0098 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IUINavigationControllerStatics2[] = L"Windows.Gaming.Input.IUINavigationControllerStatics2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0098 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0098_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0098_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IUINavigationControllerStatics2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("E0CB28E3-B20B-4B0B-9ED4-F3D53CEC0DE4")
                    IUINavigationControllerStatics2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE FromGameController( 
                            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *gameController,
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IUINavigationController **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IUINavigationControllerStatics2 = __uuidof(IUINavigationControllerStatics2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *FromGameController )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *gameController,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FromGameController(This,gameController,value)	\
    ( (This)->lpVtbl -> FromGameController(This,gameController,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0099 */
/* [local] */ 

#ifndef RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = L"Windows.Gaming.Input.ArcadeStick";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_FlightStick_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_FlightStick[] = L"Windows.Gaming.Input.FlightStick";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = L"Windows.Gaming.Input.Gamepad";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = L"Windows.Gaming.Input.Headset";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = L"Windows.Gaming.Input.RacingWheel";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_RawGameController_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_RawGameController[] = L"Windows.Gaming.Input.RawGameController";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_UINavigationController_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_UINavigationController_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_UINavigationController[] = L"Windows.Gaming.Input.UINavigationController";
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0099 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0099_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0099_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  HSTRING_UserSize(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

unsigned long             __RPC_USER  HSTRING_UserSize64(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal64(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree64(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


