

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __windows2Egaming2Eui_h__
#define __windows2Egaming2Eui_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_FWD_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_FWD_DEFINED__
typedef interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs;

#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                interface IGameBarStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                interface IGameChatMessageReceivedEventArgs;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                interface IGameChatOverlay;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                interface IGameChatOverlayMessageSource;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                interface IGameChatOverlayStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__ */


/* header files for imported files */
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "Windows.Foundation.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0000 */
/* [local] */ 

#ifdef __cplusplus
} /*extern "C"*/ 
#endif
#include <windows.foundation.collections.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace UI {
class GameChatOverlayMessageSource;
} /*UI*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace UI {
interface IGameChatOverlayMessageSource;
} /*UI*/
} /*Gaming*/
} /*Windows*/
}
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace UI {
class GameChatMessageReceivedEventArgs;
} /*UI*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace UI {
interface IGameChatMessageReceivedEventArgs;
} /*UI*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0000 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0000_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0331 */




/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0331 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0331_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0331_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui_0000_0001 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE
#define DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("fe4f13bf-689c-5fe3-b7ad-55bc57f92466"))
ITypedEventHandler<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*,ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*> : ITypedEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*, ABI::Windows::Gaming::UI::IGameChatOverlayMessageSource*>,ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*, ABI::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.UI.GameChatOverlayMessageSource, Windows.Gaming.UI.GameChatMessageReceivedEventArgs>"; }
};
typedef ITypedEventHandler<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*,ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*> __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_t;
#define ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_FWD_DEFINED__
#define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE */

interface IInspectable;


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0001 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0001_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0332 */




/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0332 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0332_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0332_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui_0000_0002 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_IInspectable_USE
#define DEF___FIEventHandler_1_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("c50898f6-c536-5f47-8583-8b2c2438a13b"))
IEventHandler<IInspectable*> : IEventHandler_impl<IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Object>"; }
};
typedef IEventHandler<IInspectable*> __FIEventHandler_1_IInspectable_t;
#define ____FIEventHandler_1_IInspectable_FWD_DEFINED__
#define __FIEventHandler_1_IInspectable ABI::Windows::Foundation::__FIEventHandler_1_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_IInspectable_USE */
#if defined(__cplusplus)
}
#endif // defined(__cplusplus)
#include <Windows.Foundation.h>
#if defined(__cplusplus)
extern "C" {
#endif // defined(__cplusplus)
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan;

#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition;


#endif /* end if !defined(__cplusplus) */


#endif



#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace UI {
class GameChatOverlay;
} /*UI*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0002 */
/* [local] */ 


#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Foundation {
            
            typedef struct TimeSpan TimeSpan;
            
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                
                typedef enum GameChatMessageOrigin GameChatMessageOrigin;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                
                typedef enum GameChatOverlayPosition GameChatOverlayPosition;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif






extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0002_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0333 */




/* interface __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0333 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0333_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui2Eidl_0000_0333_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Eui_0000_0003 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs
#define DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0003 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0003_v0_0_s_ifspec;

#ifndef ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__

/* interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs */
/* [unique][uuid][object] */ 



/* interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("fe4f13bf-689c-5fe3-b7ad-55bc57f92466")
    __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::UI::IGameChatOverlayMessageSource *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs *e);
        
        END_INTERFACE
    } __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl;

    interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs
    {
        CONST_VTBL struct __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0004 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs */
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin
    {
        GameChatMessageOrigin_Voice	= 0,
        GameChatMessageOrigin_Text	= 1
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition
    {
        GameChatOverlayPosition_BottomCenter	= 0,
        GameChatOverlayPosition_BottomLeft	= 1,
        GameChatOverlayPosition_BottomRight	= 2,
        GameChatOverlayPosition_MiddleRight	= 3,
        GameChatOverlayPosition_MiddleLeft	= 4,
        GameChatOverlayPosition_TopCenter	= 5,
        GameChatOverlayPosition_TopLeft	= 6,
        GameChatOverlayPosition_TopRight	= 7
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameBarStatics[] = L"Windows.Gaming.UI.IGameBarStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0004 */
/* [local] */ 

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                
                /* [v1_enum] */ 
                enum GameChatMessageOrigin
                    {
                        GameChatMessageOrigin_Voice	= 0,
                        GameChatMessageOrigin_Text	= 1
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace UI {
                
                /* [v1_enum] */ 
                enum GameChatOverlayPosition
                    {
                        GameChatOverlayPosition_BottomCenter	= 0,
                        GameChatOverlayPosition_BottomLeft	= 1,
                        GameChatOverlayPosition_BottomRight	= 2,
                        GameChatOverlayPosition_MiddleRight	= 3,
                        GameChatOverlayPosition_MiddleLeft	= 4,
                        GameChatOverlayPosition_TopCenter	= 5,
                        GameChatOverlayPosition_TopLeft	= 6,
                        GameChatOverlayPosition_TopRight	= 7
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0004_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::UI::IGameBarStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace UI {
                    
                    MIDL_INTERFACE("1DB9A292-CC78-4173-BE45-B61E67283EA7")
                    IGameBarStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_IInspectable *handler,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_IInspectable *handler,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Visible( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_IsInputRedirected( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameBarStatics = __uuidof(IGameBarStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_VisibilityChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_IInspectable *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_VisibilityChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_IsInputRedirectedChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_IInspectable *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_IsInputRedirectedChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Visible )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_IsInputRedirected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(This,handler,token)	\
    ( (This)->lpVtbl -> add_VisibilityChanged(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(This,token)	\
    ( (This)->lpVtbl -> remove_VisibilityChanged(This,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(This,handler,token)	\
    ( (This)->lpVtbl -> add_IsInputRedirectedChanged(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(This,token)	\
    ( (This)->lpVtbl -> remove_IsInputRedirectedChanged(This,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(This,value)	\
    ( (This)->lpVtbl -> get_Visible(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(This,value)	\
    ( (This)->lpVtbl -> get_IsInputRedirected(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0005 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.IGameChatMessageReceivedEventArgs";
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0005 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0005_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace UI {
                    
                    MIDL_INTERFACE("A28201F1-3FB9-4E42-A403-7AFCE2023B1E")
                    IGameChatMessageReceivedEventArgs : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_AppId( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_AppDisplayName( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_SenderName( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Message( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Origin( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::UI::GameChatMessageOrigin *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameChatMessageReceivedEventArgs = __uuidof(IGameChatMessageReceivedEventArgs);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_AppId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_AppDisplayName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_SenderName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Message )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Origin )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_AppId(This,value)	\
    ( (This)->lpVtbl -> get_AppId(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_AppDisplayName(This,value)	\
    ( (This)->lpVtbl -> get_AppDisplayName(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_SenderName(This,value)	\
    ( (This)->lpVtbl -> get_SenderName(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_Message(This,value)	\
    ( (This)->lpVtbl -> get_Message(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_Origin(This,value)	\
    ( (This)->lpVtbl -> get_Origin(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0006 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlay[] = L"Windows.Gaming.UI.IGameChatOverlay";
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0006 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0006_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::UI::IGameChatOverlay */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace UI {
                    
                    MIDL_INTERFACE("FBC64865-F6FC-4A48-AE07-03AC6ED43704")
                    IGameChatOverlay : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_DesiredPosition( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::UI::GameChatOverlayPosition *value) = 0;
                        
                        virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_DesiredPosition( 
                            /* [in] */ ABI::Windows::Gaming::UI::GameChatOverlayPosition value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE AddMessage( 
                            /* [in] */ __RPC__in HSTRING sender,
                            /* [in] */ __RPC__in HSTRING message,
                            /* [in] */ ABI::Windows::Gaming::UI::GameChatMessageOrigin origin) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameChatOverlay = __uuidof(IGameChatOverlay);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_DesiredPosition )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition *value);
        
        /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_DesiredPosition )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value);
        
        HRESULT ( STDMETHODCALLTYPE *AddMessage )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay * This,
            /* [in] */ __RPC__in HSTRING sender,
            /* [in] */ __RPC__in HSTRING message,
            /* [in] */ __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_get_DesiredPosition(This,value)	\
    ( (This)->lpVtbl -> get_DesiredPosition(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_put_DesiredPosition(This,value)	\
    ( (This)->lpVtbl -> put_DesiredPosition(This,value) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_AddMessage(This,sender,message,origin)	\
    ( (This)->lpVtbl -> AddMessage(This,sender,message,origin) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0007 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayMessageSource[] = L"Windows.Gaming.UI.IGameChatOverlayMessageSource";
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0007 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0007_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::UI::IGameChatOverlayMessageSource */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace UI {
                    
                    MIDL_INTERFACE("1E177397-59FB-4F4F-8E9A-80ACF817743C")
                    IGameChatOverlayMessageSource : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_MessageReceived( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs *handler,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_MessageReceived( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE SetDelayBeforeClosingAfterMessageReceived( 
                            /* [in] */ ABI::Windows::Foundation::TimeSpan value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameChatOverlayMessageSource = __uuidof(IGameChatOverlayMessageSource);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_MessageReceived )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_MessageReceived )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *SetDelayBeforeClosingAfterMessageReceived )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource * This,
            /* [in] */ __x_ABI_CWindows_CFoundation_CTimeSpan value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_add_MessageReceived(This,handler,token)	\
    ( (This)->lpVtbl -> add_MessageReceived(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_remove_MessageReceived(This,token)	\
    ( (This)->lpVtbl -> remove_MessageReceived(This,token) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_SetDelayBeforeClosingAfterMessageReceived(This,value)	\
    ( (This)->lpVtbl -> SetDelayBeforeClosingAfterMessageReceived(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0008 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayStatics[] = L"Windows.Gaming.UI.IGameChatOverlayStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0008 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0008_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::UI::IGameChatOverlayStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace UI {
                    
                    MIDL_INTERFACE("89ACF614-7867-49F7-9687-25D9DBF444D1")
                    IGameChatOverlayStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetDefault( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::UI::IGameChatOverlay **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameChatOverlayStatics = __uuidof(IGameChatOverlayStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetDefault )( 
            __RPC__in __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetDefault(This,value)	\
    ( (This)->lpVtbl -> GetDefault(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0009 */
/* [local] */ 

#ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
#define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
#define RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.GameChatMessageReceivedEventArgs";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
#define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlay[] = L"Windows.Gaming.UI.GameChatOverlay";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
#define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlayMessageSource[] = L"Windows.Gaming.UI.GameChatOverlayMessageSource";
#endif


/* interface __MIDL_itf_windows2Egaming2Eui_0000_0009 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Eui_0000_0009_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  HSTRING_UserSize(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

unsigned long             __RPC_USER  HSTRING_UserSize64(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal64(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree64(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


