

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.01.0618 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __windows2Egaming2Einput_h__
#define __windows2Egaming2Einput_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick __FIIterator_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick __FIIterable_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CGamepad __FIIterator_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CGamepad __FIIterable_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel __FIIterator_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel __FIIterable_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController __FIIterator_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController __FIIterable_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad __FIVectorView_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad __FIEventHandler_1_Windows__CGaming__CInput__CGamepad;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__ */


#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
typedef interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController;

#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__ */


#ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
typedef interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset;

#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IArcadeStick;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IArcadeStickStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGameController;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepad;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepad2;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IGamepadStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IHeadset;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRacingWheel;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IRacingWheelStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController __x_ABI_CWindows_CGaming_CInput_CIUINavigationController;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IUINavigationController;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                interface IUINavigationControllerStatics;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__ */


/* header files for imported files */
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "Windows.Foundation.h"
#include "Windows.Gaming.Input.ForceFeedback.h"
#include "Windows.System.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0000 */
/* [local] */ 

#ifdef __cplusplus
} /*extern "C"*/ 
#endif
#include <windows.foundation.collections.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class ArcadeStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IArcadeStick;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0000 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0000_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3075 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3075 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3075_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3075_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0001 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("d30629af-cc9d-52e1-8b1f-0ffa9629afee"))
IIterator<ABI::Windows::Gaming::Input::ArcadeStick*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::ArcadeStick*> __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0001 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0001_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3076 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3076 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3076_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3076_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0002 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("9376f457-2da5-544a-a409-c636f5d81c35"))
IIterable<ABI::Windows::Gaming::Input::ArcadeStick*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::ArcadeStick*> __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class Gamepad;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IGamepad;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0002 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0002_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3077 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3077 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3077_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3077_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0003 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("246737e8-12bc-5c64-af52-06db4b13fa2f"))
IIterator<ABI::Windows::Gaming::Input::Gamepad*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::Gamepad*> __FIIterator_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0003 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0003_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3078 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3078 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3078_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3078_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0004 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13"))
IIterable<ABI::Windows::Gaming::Input::Gamepad*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::Gamepad*> __FIIterable_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class RacingWheel;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IRacingWheel;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0004 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0004_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3079 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3079 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3079_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3079_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0005 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("23d735b8-4d36-5377-a245-69df97c9fcd9"))
IIterator<ABI::Windows::Gaming::Input::RacingWheel*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::RacingWheel*> __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0005 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0005_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3080 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3080 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3080_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3080_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0006 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("9a7c3830-9a87-5287-a1e2-8a2af29cf68c"))
IIterable<ABI::Windows::Gaming::Input::RacingWheel*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::RacingWheel*> __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class UINavigationController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IUINavigationController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0006 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0006_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3081 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3081 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3081_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3081_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0007 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("c10b2696-64a3-5262-bc4f-b741e5d5afab"))
IIterator<ABI::Windows::Gaming::Input::UINavigationController*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IIterator<ABI::Windows::Gaming::Input::UINavigationController*> __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0007 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0007_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3082 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3082 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3082_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3082_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0008 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("8dea85a0-0204-57dd-abad-90e37c0ef240"))
IIterable<ABI::Windows::Gaming::Input::UINavigationController*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IIterable<ABI::Windows::Gaming::Input::UINavigationController*> __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0008 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0008_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3083 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3083 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3083_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3083_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0009 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("becace75-d0cd-5a9c-845f-72f085503cdf"))
IVectorView<ABI::Windows::Gaming::Input::ArcadeStick*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::ArcadeStick*> __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0009 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0009_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3084 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3084 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3084_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3084_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0010 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("eb97bb69-09c9-5a99-86b2-3e36085284d4"))
IVectorView<ABI::Windows::Gaming::Input::Gamepad*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::Gamepad*> __FIVectorView_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0010 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0010_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3085 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3085 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3085_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3085_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0011 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("153993b2-6052-5959-91ec-900c53fef120"))
IVectorView<ABI::Windows::Gaming::Input::RacingWheel*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::RacingWheel*> __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0011 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0011_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3086 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3086 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3086_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3086_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0012 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("684b9e5a-2dc2-54fc-adf5-5ca8f6871425"))
IVectorView<ABI::Windows::Gaming::Input::UINavigationController*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Input::UINavigationController*> __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0012 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0012_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3087 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3087 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3087_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3087_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0013 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("6afb8188-d28d-539b-bb69-ea1763fb9920"))
IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::ArcadeStick*, ABI::Windows::Gaming::Input::IArcadeStick*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.ArcadeStick>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::ArcadeStick*> __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0013 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0013_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0013_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3088 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3088 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3088_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3088_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0014 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("8a7639ee-624a-501a-bb53-562d1ec11b52"))
IEventHandler<ABI::Windows::Gaming::Input::Gamepad*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Gamepad*, ABI::Windows::Gaming::Input::IGamepad*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.Gamepad>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::Gamepad*> __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CGamepad_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0014 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0014_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0014_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3089 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3089 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3089_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3089_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0015 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("352ec824-f64b-5353-80ea-7ff58e3b92a4"))
IEventHandler<ABI::Windows::Gaming::Input::RacingWheel*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::RacingWheel*, ABI::Windows::Gaming::Input::IRacingWheel*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.RacingWheel>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::RacingWheel*> __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_USE */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0015 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0015_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0015_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3090 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3090 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3090_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3090_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0016 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("9eaec424-75c1-5871-8da9-ce590c653045"))
IEventHandler<ABI::Windows::Gaming::Input::UINavigationController*> : IEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::UINavigationController*, ABI::Windows::Gaming::Input::IUINavigationController*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.EventHandler`1<Windows.Gaming.Input.UINavigationController>"; }
};
typedef IEventHandler<ABI::Windows::Gaming::Input::UINavigationController*> __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_t;
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_FWD_DEFINED__
#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController ABI::Windows::Foundation::__FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_USE */

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IGameController;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
class Headset;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
interface IHeadset;
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0016 */
/* [local] */ 






extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0016_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0016_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3091 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3091 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3091_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3091_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0017 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1"))
ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset*> : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Input::Headset*, ABI::Windows::Gaming::Input::IHeadset*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.Input.IGameController, Windows.Gaming.Input.Headset>"; }
};
typedef ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Gaming::Input::Headset*> __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_t;
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_FWD_DEFINED__
#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_USE */
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
class UserChangedEventArgs;
} /*System*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
interface IUserChangedEventArgs;
} /*System*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0017 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0017_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0017_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3092 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3092 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3092_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3092_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0018 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("cb753f2c-2f36-5a8f-adad-057beae73aa4"))
ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs*> : ITypedEventHandler_impl<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::System::UserChangedEventArgs*, ABI::Windows::System::IUserChangedEventArgs*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.Input.IGameController, Windows.System.UserChangedEventArgs>"; }
};
typedef ITypedEventHandler<ABI::Windows::Gaming::Input::IGameController*,ABI::Windows::System::UserChangedEventArgs*> __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_t;
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_FWD_DEFINED__
#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs_USE */
#if defined(__cplusplus)
}
#endif // defined(__cplusplus)
#include <Windows.Foundation.h>
#if !defined(__windows2Egaming2Einput2Eforcefeedback_h__)
#include <Windows.Gaming.Input.ForceFeedback.h>
#endif // !defined(__windows2Egaming2Einput2Eforcefeedback_h__)
#if !defined(__windows2Esystem_h__)
#include <Windows.System.h>
#endif // !defined(__windows2Esystem_h__)
#if defined(__cplusplus)
extern "C" {
#endif // defined(__cplusplus)
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace ForceFeedback {
class ForceFeedbackMotor;
} /*ForceFeedback*/
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace System {
class User;
} /*System*/
} /*Windows*/
}
#endif

#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading;

#endif
#if !defined(__cplusplus)
typedef struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading __x_ABI_CWindows_CGaming_CInput_CUINavigationReading;

#endif







/* interface __MIDL_itf_windows2Egaming2Einput_0000_0018 */
/* [local] */ 




#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum ArcadeStickButtons ArcadeStickButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GameControllerButtonLabel GameControllerButtonLabel;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum GamepadButtons GamepadButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum OptionalUINavigationButtons OptionalUINavigationButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum RacingWheelButtons RacingWheelButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef enum RequiredUINavigationButtons RequiredUINavigationButtons;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct ArcadeStickReading ArcadeStickReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct GamepadReading GamepadReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct GamepadVibration GamepadVibration;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct RacingWheelReading RacingWheelReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                typedef struct UINavigationReading UINavigationReading;
                
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif








extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0018_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3093 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3093 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3093_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3093_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0019 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0019 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0019_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0019_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("d30629af-cc9d-52e1-8b1f-0ffa9629afee")
    __FIIterator_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IArcadeStick **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0020 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0020 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0020_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0020_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3094 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3094 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3094_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3094_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0021 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0021 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0021_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0021_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9376f457-2da5-544a-a409-c636f5d81c35")
    __FIIterable_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CArcadeStick **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CArcadeStick_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0022 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0022 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0022_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0022_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3095 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3095 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3095_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3095_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0023 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0023 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0023_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0023_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("246737e8-12bc-5c64-af52-06db4b13fa2f")
    __FIIterator_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IGamepad **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CGamepad_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0024 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0024 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0024_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0024_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3096 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3096 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3096_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3096_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0025 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0025 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0025_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0025_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("47132ba0-6b17-5cd2-a8bd-b5d3443ccb13")
    __FIIterable_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CGamepad **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CGamepad **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CGamepad_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0026 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0026 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0026_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0026_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3097 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3097 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3097_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3097_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0027 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0027 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0027_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0027_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("23d735b8-4d36-5377-a245-69df97c9fcd9")
    __FIIterator_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRacingWheel **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0028 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0028 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0028_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0028_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3098 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3098 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3098_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3098_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0029 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0029 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0029_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0029_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9a7c3830-9a87-5287-a1e2-8a2af29cf68c")
    __FIIterable_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CRacingWheel **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CRacingWheel_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0030 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0030 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0030_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0030_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3099 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3099 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3099_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3099_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0031 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0031 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0031_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0031_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("c10b2696-64a3-5262-bc4f-b741e5d5afab")
    __FIIterator_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IUINavigationController **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIIterator_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CInput__CUINavigationController_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0032 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0032 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0032_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0032_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3100 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3100 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3100_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3100_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0033 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0033 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0033_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0033_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8dea85a0-0204-57dd-abad-90e37c0ef240")
    __FIIterable_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CUINavigationController **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CInput__CUINavigationController **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIIterable_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CInput__CUINavigationController_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0034 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0034 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0034_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0034_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3101 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3101 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3101_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3101_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0035 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0035 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0035_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0035_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("becace75-d0cd-5a9c-845f-72f085503cdf")
    __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IArcadeStick **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IArcadeStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIArcadeStick **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0036 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0036 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0036_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0036_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3102 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3102 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3102_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3102_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0037 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0037 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0037_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0037_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("eb97bb69-09c9-5a99-86b2-3e36085284d4")
    __FIVectorView_1_Windows__CGaming__CInput__CGamepad : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IGamepad **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGamepad *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIGamepad **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0038 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0038 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0038_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0038_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3103 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3103 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3103_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3103_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0039 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0039 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0039_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0039_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("153993b2-6052-5959-91ec-900c53fef120")
    __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IRacingWheel **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRacingWheel *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIRacingWheel **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0040 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0040 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0040_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0040_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3104 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3104 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3104_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3104_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0041 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0041 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0041_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0041_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("684b9e5a-2dc2-54fc-adf5-5ca8f6871425")
    __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IUINavigationController **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IUINavigationController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Input::IUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CInput_CIUINavigationController **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0042 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0042 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0042_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0042_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3105 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3105 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3105_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3105_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0043 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0043 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0043_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0043_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("6afb8188-d28d-539b-bb69-ea1763fb9920")
    __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IArcadeStick *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0044 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0044 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0044_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0044_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3106 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3106 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3106_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3106_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0045 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0045 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0045_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0045_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8a7639ee-624a-501a-bb53-562d1ec11b52")
    __FIEventHandler_1_Windows__CGaming__CInput__CGamepad : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGamepad *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CGamepad * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGamepad *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CGamepad
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CGamepad_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0046 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CGamepad */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0046 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0046_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0046_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3107 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3107 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3107_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3107_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0047 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0047 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0047_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0047_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("352ec824-f64b-5353-80ea-7ff58e3b92a4")
    __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IRacingWheel *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0048 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0048 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0048_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0048_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3108 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3108 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3108_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3108_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0049 */
/* [local] */ 

#ifndef DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
#define DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0049 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0049_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0049_v0_0_s_ifspec;

#ifndef ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__
#define ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__

/* interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 



/* interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9eaec424-75c1-5871-8da9-ce590c653045")
    __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IUINavigationController *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController * This,
            /* [in] */ __RPC__in_opt IInspectable *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIUINavigationController *e);
        
        END_INTERFACE
    } __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl;

    interface __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController
    {
        CONST_VTBL struct __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0050 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0050 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0050_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0050_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3109 */




/* interface __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3109 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3109_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput2Eidl_0000_3109_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Einput_0000_0051 */
/* [local] */ 

#ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
#define DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0051 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0051_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0051_v0_0_s_ifspec;

#ifndef ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__
#define ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__

/* interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
/* [unique][uuid][object] */ 



/* interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("07b2f2b7-8825-5c4e-a052-fcfedf3aeea1")
    __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IGameController *sender,
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Input::IHeadset *e) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIGameController *sender,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CInput_CIHeadset *e);
        
        END_INTERFACE
    } __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl;

    interface __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset
    {
        CONST_VTBL struct __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadsetVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_Invoke(This,sender,e)	\
    ( (This)->lpVtbl -> Invoke(This,sender,e) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0052 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset */
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons
    {
        ArcadeStickButtons_None	= 0,
        ArcadeStickButtons_StickUp	= 0x1,
        ArcadeStickButtons_StickDown	= 0x2,
        ArcadeStickButtons_StickLeft	= 0x4,
        ArcadeStickButtons_StickRight	= 0x8,
        ArcadeStickButtons_Action1	= 0x10,
        ArcadeStickButtons_Action2	= 0x20,
        ArcadeStickButtons_Action3	= 0x40,
        ArcadeStickButtons_Action4	= 0x80,
        ArcadeStickButtons_Action5	= 0x100,
        ArcadeStickButtons_Action6	= 0x200,
        ArcadeStickButtons_Special1	= 0x400,
        ArcadeStickButtons_Special2	= 0x800
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum ArcadeStickButtons;
DEFINE_ENUM_FLAG_OPERATORS(ArcadeStickButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel
    {
        GameControllerButtonLabel_None	= 0,
        GameControllerButtonLabel_XboxBack	= 1,
        GameControllerButtonLabel_XboxStart	= 2,
        GameControllerButtonLabel_XboxMenu	= 3,
        GameControllerButtonLabel_XboxView	= 4,
        GameControllerButtonLabel_XboxUp	= 5,
        GameControllerButtonLabel_XboxDown	= 6,
        GameControllerButtonLabel_XboxLeft	= 7,
        GameControllerButtonLabel_XboxRight	= 8,
        GameControllerButtonLabel_XboxA	= 9,
        GameControllerButtonLabel_XboxB	= 10,
        GameControllerButtonLabel_XboxX	= 11,
        GameControllerButtonLabel_XboxY	= 12,
        GameControllerButtonLabel_XboxLeftBumper	= 13,
        GameControllerButtonLabel_XboxLeftTrigger	= 14,
        GameControllerButtonLabel_XboxLeftStickButton	= 15,
        GameControllerButtonLabel_XboxRightBumper	= 16,
        GameControllerButtonLabel_XboxRightTrigger	= 17,
        GameControllerButtonLabel_XboxRightStickButton	= 18,
        GameControllerButtonLabel_XboxPaddle1	= 19,
        GameControllerButtonLabel_XboxPaddle2	= 20,
        GameControllerButtonLabel_XboxPaddle3	= 21,
        GameControllerButtonLabel_XboxPaddle4	= 22,
        GameControllerButtonLabel_Mode	= 23,
        GameControllerButtonLabel_Select	= 24,
        GameControllerButtonLabel_Menu	= 25,
        GameControllerButtonLabel_View	= 26,
        GameControllerButtonLabel_Back	= 27,
        GameControllerButtonLabel_Start	= 28,
        GameControllerButtonLabel_Options	= 29,
        GameControllerButtonLabel_Share	= 30,
        GameControllerButtonLabel_Up	= 31,
        GameControllerButtonLabel_Down	= 32,
        GameControllerButtonLabel_Left	= 33,
        GameControllerButtonLabel_Right	= 34,
        GameControllerButtonLabel_LetterA	= 35,
        GameControllerButtonLabel_LetterB	= 36,
        GameControllerButtonLabel_LetterC	= 37,
        GameControllerButtonLabel_LetterL	= 38,
        GameControllerButtonLabel_LetterR	= 39,
        GameControllerButtonLabel_LetterX	= 40,
        GameControllerButtonLabel_LetterY	= 41,
        GameControllerButtonLabel_LetterZ	= 42,
        GameControllerButtonLabel_Cross	= 43,
        GameControllerButtonLabel_Circle	= 44,
        GameControllerButtonLabel_Square	= 45,
        GameControllerButtonLabel_Triangle	= 46,
        GameControllerButtonLabel_LeftBumper	= 47,
        GameControllerButtonLabel_LeftTrigger	= 48,
        GameControllerButtonLabel_LeftStickButton	= 49,
        GameControllerButtonLabel_Left1	= 50,
        GameControllerButtonLabel_Left2	= 51,
        GameControllerButtonLabel_Left3	= 52,
        GameControllerButtonLabel_RightBumper	= 53,
        GameControllerButtonLabel_RightTrigger	= 54,
        GameControllerButtonLabel_RightStickButton	= 55,
        GameControllerButtonLabel_Right1	= 56,
        GameControllerButtonLabel_Right2	= 57,
        GameControllerButtonLabel_Right3	= 58,
        GameControllerButtonLabel_Paddle1	= 59,
        GameControllerButtonLabel_Paddle2	= 60,
        GameControllerButtonLabel_Paddle3	= 61,
        GameControllerButtonLabel_Paddle4	= 62,
        GameControllerButtonLabel_Plus	= 63,
        GameControllerButtonLabel_Minus	= 64,
        GameControllerButtonLabel_DownLeftArrow	= 65,
        GameControllerButtonLabel_DialLeft	= 66,
        GameControllerButtonLabel_DialRight	= 67,
        GameControllerButtonLabel_Suspension	= 68
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons
    {
        GamepadButtons_None	= 0,
        GamepadButtons_Menu	= 0x1,
        GamepadButtons_View	= 0x2,
        GamepadButtons_A	= 0x4,
        GamepadButtons_B	= 0x8,
        GamepadButtons_X	= 0x10,
        GamepadButtons_Y	= 0x20,
        GamepadButtons_DPadUp	= 0x40,
        GamepadButtons_DPadDown	= 0x80,
        GamepadButtons_DPadLeft	= 0x100,
        GamepadButtons_DPadRight	= 0x200,
        GamepadButtons_LeftShoulder	= 0x400,
        GamepadButtons_RightShoulder	= 0x800,
        GamepadButtons_LeftThumbstick	= 0x1000,
        GamepadButtons_RightThumbstick	= 0x2000,
        GamepadButtons_Paddle1	= 0x4000,
        GamepadButtons_Paddle2	= 0x8000,
        GamepadButtons_Paddle3	= 0x10000,
        GamepadButtons_Paddle4	= 0x20000
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum GamepadButtons;
DEFINE_ENUM_FLAG_OPERATORS(GamepadButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons
    {
        OptionalUINavigationButtons_None	= 0,
        OptionalUINavigationButtons_Context1	= 0x1,
        OptionalUINavigationButtons_Context2	= 0x2,
        OptionalUINavigationButtons_Context3	= 0x4,
        OptionalUINavigationButtons_Context4	= 0x8,
        OptionalUINavigationButtons_PageUp	= 0x10,
        OptionalUINavigationButtons_PageDown	= 0x20,
        OptionalUINavigationButtons_PageLeft	= 0x40,
        OptionalUINavigationButtons_PageRight	= 0x80,
        OptionalUINavigationButtons_ScrollUp	= 0x100,
        OptionalUINavigationButtons_ScrollDown	= 0x200,
        OptionalUINavigationButtons_ScrollLeft	= 0x400,
        OptionalUINavigationButtons_ScrollRight	= 0x800
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum OptionalUINavigationButtons;
DEFINE_ENUM_FLAG_OPERATORS(OptionalUINavigationButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons
    {
        RacingWheelButtons_None	= 0,
        RacingWheelButtons_PreviousGear	= 0x1,
        RacingWheelButtons_NextGear	= 0x2,
        RacingWheelButtons_DPadUp	= 0x4,
        RacingWheelButtons_DPadDown	= 0x8,
        RacingWheelButtons_DPadLeft	= 0x10,
        RacingWheelButtons_DPadRight	= 0x20,
        RacingWheelButtons_Button1	= 0x40,
        RacingWheelButtons_Button2	= 0x80,
        RacingWheelButtons_Button3	= 0x100,
        RacingWheelButtons_Button4	= 0x200,
        RacingWheelButtons_Button5	= 0x400,
        RacingWheelButtons_Button6	= 0x800,
        RacingWheelButtons_Button7	= 0x1000,
        RacingWheelButtons_Button8	= 0x2000,
        RacingWheelButtons_Button9	= 0x4000,
        RacingWheelButtons_Button10	= 0x8000,
        RacingWheelButtons_Button11	= 0x10000,
        RacingWheelButtons_Button12	= 0x20000,
        RacingWheelButtons_Button13	= 0x40000,
        RacingWheelButtons_Button14	= 0x80000,
        RacingWheelButtons_Button15	= 0x100000,
        RacingWheelButtons_Button16	= 0x200000
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum RacingWheelButtons;
DEFINE_ENUM_FLAG_OPERATORS(RacingWheelButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons
    {
        RequiredUINavigationButtons_None	= 0,
        RequiredUINavigationButtons_Menu	= 0x1,
        RequiredUINavigationButtons_View	= 0x2,
        RequiredUINavigationButtons_Accept	= 0x4,
        RequiredUINavigationButtons_Cancel	= 0x8,
        RequiredUINavigationButtons_Up	= 0x10,
        RequiredUINavigationButtons_Down	= 0x20,
        RequiredUINavigationButtons_Left	= 0x40,
        RequiredUINavigationButtons_Right	= 0x80
    } ;
#endif /* end if !defined(__cplusplus) */

#else
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
enum RequiredUINavigationButtons;
DEFINE_ENUM_FLAG_OPERATORS(RequiredUINavigationButtons)
} /*Input*/
} /*Gaming*/
} /*Windows*/
}
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons Buttons;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CGamepadButtons Buttons;
    DOUBLE LeftTrigger;
    DOUBLE RightTrigger;
    DOUBLE LeftThumbstickX;
    DOUBLE LeftThumbstickY;
    DOUBLE RightThumbstickX;
    DOUBLE RightThumbstickY;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration
    {
    DOUBLE LeftMotor;
    DOUBLE RightMotor;
    DOUBLE LeftTrigger;
    DOUBLE RightTrigger;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons Buttons;
    INT32 PatternShifterGear;
    DOUBLE Wheel;
    DOUBLE Throttle;
    DOUBLE Brake;
    DOUBLE Clutch;
    DOUBLE Handbrake;
    } ;
#endif
#if !defined(__cplusplus)
struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading
    {
    UINT64 Timestamp;
    __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons RequiredButtons;
    __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons OptionalButtons;
    } ;
#endif
#if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IArcadeStick[] = L"Windows.Gaming.Input.IArcadeStick";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0052 */
/* [local] */ 

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum ArcadeStickButtons
                    {
                        ArcadeStickButtons_None	= 0,
                        ArcadeStickButtons_StickUp	= 0x1,
                        ArcadeStickButtons_StickDown	= 0x2,
                        ArcadeStickButtons_StickLeft	= 0x4,
                        ArcadeStickButtons_StickRight	= 0x8,
                        ArcadeStickButtons_Action1	= 0x10,
                        ArcadeStickButtons_Action2	= 0x20,
                        ArcadeStickButtons_Action3	= 0x40,
                        ArcadeStickButtons_Action4	= 0x80,
                        ArcadeStickButtons_Action5	= 0x100,
                        ArcadeStickButtons_Action6	= 0x200,
                        ArcadeStickButtons_Special1	= 0x400,
                        ArcadeStickButtons_Special2	= 0x800
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GameControllerButtonLabel
                    {
                        GameControllerButtonLabel_None	= 0,
                        GameControllerButtonLabel_XboxBack	= 1,
                        GameControllerButtonLabel_XboxStart	= 2,
                        GameControllerButtonLabel_XboxMenu	= 3,
                        GameControllerButtonLabel_XboxView	= 4,
                        GameControllerButtonLabel_XboxUp	= 5,
                        GameControllerButtonLabel_XboxDown	= 6,
                        GameControllerButtonLabel_XboxLeft	= 7,
                        GameControllerButtonLabel_XboxRight	= 8,
                        GameControllerButtonLabel_XboxA	= 9,
                        GameControllerButtonLabel_XboxB	= 10,
                        GameControllerButtonLabel_XboxX	= 11,
                        GameControllerButtonLabel_XboxY	= 12,
                        GameControllerButtonLabel_XboxLeftBumper	= 13,
                        GameControllerButtonLabel_XboxLeftTrigger	= 14,
                        GameControllerButtonLabel_XboxLeftStickButton	= 15,
                        GameControllerButtonLabel_XboxRightBumper	= 16,
                        GameControllerButtonLabel_XboxRightTrigger	= 17,
                        GameControllerButtonLabel_XboxRightStickButton	= 18,
                        GameControllerButtonLabel_XboxPaddle1	= 19,
                        GameControllerButtonLabel_XboxPaddle2	= 20,
                        GameControllerButtonLabel_XboxPaddle3	= 21,
                        GameControllerButtonLabel_XboxPaddle4	= 22,
                        GameControllerButtonLabel_Mode	= 23,
                        GameControllerButtonLabel_Select	= 24,
                        GameControllerButtonLabel_Menu	= 25,
                        GameControllerButtonLabel_View	= 26,
                        GameControllerButtonLabel_Back	= 27,
                        GameControllerButtonLabel_Start	= 28,
                        GameControllerButtonLabel_Options	= 29,
                        GameControllerButtonLabel_Share	= 30,
                        GameControllerButtonLabel_Up	= 31,
                        GameControllerButtonLabel_Down	= 32,
                        GameControllerButtonLabel_Left	= 33,
                        GameControllerButtonLabel_Right	= 34,
                        GameControllerButtonLabel_LetterA	= 35,
                        GameControllerButtonLabel_LetterB	= 36,
                        GameControllerButtonLabel_LetterC	= 37,
                        GameControllerButtonLabel_LetterL	= 38,
                        GameControllerButtonLabel_LetterR	= 39,
                        GameControllerButtonLabel_LetterX	= 40,
                        GameControllerButtonLabel_LetterY	= 41,
                        GameControllerButtonLabel_LetterZ	= 42,
                        GameControllerButtonLabel_Cross	= 43,
                        GameControllerButtonLabel_Circle	= 44,
                        GameControllerButtonLabel_Square	= 45,
                        GameControllerButtonLabel_Triangle	= 46,
                        GameControllerButtonLabel_LeftBumper	= 47,
                        GameControllerButtonLabel_LeftTrigger	= 48,
                        GameControllerButtonLabel_LeftStickButton	= 49,
                        GameControllerButtonLabel_Left1	= 50,
                        GameControllerButtonLabel_Left2	= 51,
                        GameControllerButtonLabel_Left3	= 52,
                        GameControllerButtonLabel_RightBumper	= 53,
                        GameControllerButtonLabel_RightTrigger	= 54,
                        GameControllerButtonLabel_RightStickButton	= 55,
                        GameControllerButtonLabel_Right1	= 56,
                        GameControllerButtonLabel_Right2	= 57,
                        GameControllerButtonLabel_Right3	= 58,
                        GameControllerButtonLabel_Paddle1	= 59,
                        GameControllerButtonLabel_Paddle2	= 60,
                        GameControllerButtonLabel_Paddle3	= 61,
                        GameControllerButtonLabel_Paddle4	= 62,
                        GameControllerButtonLabel_Plus	= 63,
                        GameControllerButtonLabel_Minus	= 64,
                        GameControllerButtonLabel_DownLeftArrow	= 65,
                        GameControllerButtonLabel_DialLeft	= 66,
                        GameControllerButtonLabel_DialRight	= 67,
                        GameControllerButtonLabel_Suspension	= 68
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum GamepadButtons
                    {
                        GamepadButtons_None	= 0,
                        GamepadButtons_Menu	= 0x1,
                        GamepadButtons_View	= 0x2,
                        GamepadButtons_A	= 0x4,
                        GamepadButtons_B	= 0x8,
                        GamepadButtons_X	= 0x10,
                        GamepadButtons_Y	= 0x20,
                        GamepadButtons_DPadUp	= 0x40,
                        GamepadButtons_DPadDown	= 0x80,
                        GamepadButtons_DPadLeft	= 0x100,
                        GamepadButtons_DPadRight	= 0x200,
                        GamepadButtons_LeftShoulder	= 0x400,
                        GamepadButtons_RightShoulder	= 0x800,
                        GamepadButtons_LeftThumbstick	= 0x1000,
                        GamepadButtons_RightThumbstick	= 0x2000,
                        GamepadButtons_Paddle1	= 0x4000,
                        GamepadButtons_Paddle2	= 0x8000,
                        GamepadButtons_Paddle3	= 0x10000,
                        GamepadButtons_Paddle4	= 0x20000
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum OptionalUINavigationButtons
                    {
                        OptionalUINavigationButtons_None	= 0,
                        OptionalUINavigationButtons_Context1	= 0x1,
                        OptionalUINavigationButtons_Context2	= 0x2,
                        OptionalUINavigationButtons_Context3	= 0x4,
                        OptionalUINavigationButtons_Context4	= 0x8,
                        OptionalUINavigationButtons_PageUp	= 0x10,
                        OptionalUINavigationButtons_PageDown	= 0x20,
                        OptionalUINavigationButtons_PageLeft	= 0x40,
                        OptionalUINavigationButtons_PageRight	= 0x80,
                        OptionalUINavigationButtons_ScrollUp	= 0x100,
                        OptionalUINavigationButtons_ScrollDown	= 0x200,
                        OptionalUINavigationButtons_ScrollLeft	= 0x400,
                        OptionalUINavigationButtons_ScrollRight	= 0x800
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum RacingWheelButtons
                    {
                        RacingWheelButtons_None	= 0,
                        RacingWheelButtons_PreviousGear	= 0x1,
                        RacingWheelButtons_NextGear	= 0x2,
                        RacingWheelButtons_DPadUp	= 0x4,
                        RacingWheelButtons_DPadDown	= 0x8,
                        RacingWheelButtons_DPadLeft	= 0x10,
                        RacingWheelButtons_DPadRight	= 0x20,
                        RacingWheelButtons_Button1	= 0x40,
                        RacingWheelButtons_Button2	= 0x80,
                        RacingWheelButtons_Button3	= 0x100,
                        RacingWheelButtons_Button4	= 0x200,
                        RacingWheelButtons_Button5	= 0x400,
                        RacingWheelButtons_Button6	= 0x800,
                        RacingWheelButtons_Button7	= 0x1000,
                        RacingWheelButtons_Button8	= 0x2000,
                        RacingWheelButtons_Button9	= 0x4000,
                        RacingWheelButtons_Button10	= 0x8000,
                        RacingWheelButtons_Button11	= 0x10000,
                        RacingWheelButtons_Button12	= 0x20000,
                        RacingWheelButtons_Button13	= 0x40000,
                        RacingWheelButtons_Button14	= 0x80000,
                        RacingWheelButtons_Button15	= 0x100000,
                        RacingWheelButtons_Button16	= 0x200000
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                /* [v1_enum] */ 
                enum RequiredUINavigationButtons
                    {
                        RequiredUINavigationButtons_None	= 0,
                        RequiredUINavigationButtons_Menu	= 0x1,
                        RequiredUINavigationButtons_View	= 0x2,
                        RequiredUINavigationButtons_Accept	= 0x4,
                        RequiredUINavigationButtons_Cancel	= 0x8,
                        RequiredUINavigationButtons_Up	= 0x10,
                        RequiredUINavigationButtons_Down	= 0x20,
                        RequiredUINavigationButtons_Left	= 0x40,
                        RequiredUINavigationButtons_Right	= 0x80
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct ArcadeStickReading
                    {
                    UINT64 Timestamp;
                    ArcadeStickButtons Buttons;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct GamepadReading
                    {
                    UINT64 Timestamp;
                    GamepadButtons Buttons;
                    DOUBLE LeftTrigger;
                    DOUBLE RightTrigger;
                    DOUBLE LeftThumbstickX;
                    DOUBLE LeftThumbstickY;
                    DOUBLE RightThumbstickX;
                    DOUBLE RightThumbstickY;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct GamepadVibration
                    {
                    DOUBLE LeftMotor;
                    DOUBLE RightMotor;
                    DOUBLE LeftTrigger;
                    DOUBLE RightTrigger;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct RacingWheelReading
                    {
                    UINT64 Timestamp;
                    RacingWheelButtons Buttons;
                    INT32 PatternShifterGear;
                    DOUBLE Wheel;
                    DOUBLE Throttle;
                    DOUBLE Brake;
                    DOUBLE Clutch;
                    DOUBLE Handbrake;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Input {
                
                struct UINavigationReading
                    {
                    UINT64 Timestamp;
                    RequiredUINavigationButtons RequiredButtons;
                    OptionalUINavigationButtons OptionalButtons;
                    } ;
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0052_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0052_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IArcadeStick */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("B14A539D-BEFB-4C81-8051-15ECF3B13036")
                    IArcadeStick : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::ArcadeStickButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::ArcadeStickReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IArcadeStick = __uuidof(IArcadeStick);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStick * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0053 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IArcadeStickStatics[] = L"Windows.Gaming.Input.IArcadeStickStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0053 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0053_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0053_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IArcadeStickStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("5C37B8C8-37B1-4AD8-9458-200F1A30018E")
                    IArcadeStickStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_ArcadeStickRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_ArcadeStickRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ArcadeSticks( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IArcadeStickStatics = __uuidof(IArcadeStickStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_ArcadeStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_ArcadeStickAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_ArcadeStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CArcadeStick *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_ArcadeStickRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ArcadeSticks )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CArcadeStick **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_ArcadeStickAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickAdded(This,token)	\
    ( (This)->lpVtbl -> remove_ArcadeStickAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_add_ArcadeStickRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_ArcadeStickRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_remove_ArcadeStickRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_ArcadeStickRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_get_ArcadeSticks(This,value)	\
    ( (This)->lpVtbl -> get_ArcadeSticks(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0054 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGameController[] = L"Windows.Gaming.Input.IGameController";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0054 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0054_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0054_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGameController */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGameController */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGameController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("1BAF6522-5F64-42C5-8267-B9FE2215BFBD")
                    IGameController : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_HeadsetConnected( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_HeadsetConnected( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_HeadsetDisconnected( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_HeadsetDisconnected( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_UserChanged( 
                            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UserChanged( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Headset( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::IHeadset **value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_IsWireless( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_User( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::System::IUser **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGameController = __uuidof(IGameController);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_HeadsetConnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_HeadsetConnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_HeadsetDisconnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CGaming__CInput__CHeadset *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_HeadsetDisconnected )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_UserChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ __RPC__in_opt __FITypedEventHandler_2_Windows__CGaming__CInput__CIGameController_Windows__CSystem__CUserChangedEventArgs *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UserChanged )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Headset )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CIHeadset **value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_IsWireless )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_User )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGameController * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CSystem_CIUser **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGameController
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetConnected(This,value,token)	\
    ( (This)->lpVtbl -> add_HeadsetConnected(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetConnected(This,token)	\
    ( (This)->lpVtbl -> remove_HeadsetConnected(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_HeadsetDisconnected(This,value,token)	\
    ( (This)->lpVtbl -> add_HeadsetDisconnected(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_HeadsetDisconnected(This,token)	\
    ( (This)->lpVtbl -> remove_HeadsetDisconnected(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_add_UserChanged(This,value,token)	\
    ( (This)->lpVtbl -> add_UserChanged(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_remove_UserChanged(This,token)	\
    ( (This)->lpVtbl -> remove_UserChanged(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_Headset(This,value)	\
    ( (This)->lpVtbl -> get_Headset(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(This,value)	\
    ( (This)->lpVtbl -> get_IsWireless(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGameController_get_User(This,value)	\
    ( (This)->lpVtbl -> get_User(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0055 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepad[] = L"Windows.Gaming.Input.IGamepad";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0055 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0055_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0055_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepad */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepad */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("BC7BB43C-0A69-3903-9E9D-A50F86A45DE5")
                    IGamepad : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Vibration( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GamepadVibration *value) = 0;
                        
                        virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_Vibration( 
                            /* [in] */ ABI::Windows::Gaming::Input::GamepadVibration value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GamepadReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepad = __uuidof(IGamepad);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Vibration )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGamepadVibration *value);
        
        /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_Vibration )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGamepadReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepad
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_get_Vibration(This,value)	\
    ( (This)->lpVtbl -> get_Vibration(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(This,value)	\
    ( (This)->lpVtbl -> put_Vibration(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0056 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepad2[] = L"Windows.Gaming.Input.IGamepad2";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0056 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0056_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0056_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepad2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3C1689BD-5915-4245-B0C0-C89FAE0308FF")
                    IGamepad2 : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::GamepadButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepad2 = __uuidof(IGamepad2);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepad2 * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepad2_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0057 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IGamepadStatics[] = L"Windows.Gaming.Input.IGamepadStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0057 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0057_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0057_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IGamepadStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("8BBCE529-D49C-39E9-9560-E47DDE96B7C8")
                    IGamepadStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_GamepadAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_GamepadAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_GamepadRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_GamepadRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Gamepads( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IGamepadStatics = __uuidof(IGamepadStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_GamepadAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GamepadAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_GamepadRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CGamepad *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GamepadRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Gamepads )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CGamepad **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_GamepadAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadAdded(This,token)	\
    ( (This)->lpVtbl -> remove_GamepadAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_add_GamepadRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_GamepadRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_remove_GamepadRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_GamepadRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(This,value)	\
    ( (This)->lpVtbl -> get_Gamepads(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0058 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IHeadset[] = L"Windows.Gaming.Input.IHeadset";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0058 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0058_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0058_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIHeadset */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IHeadset */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIHeadset;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3FD156EF-6925-3FA8-9181-029C5223AE3B")
                    IHeadset : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_CaptureDeviceId( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_RenderDeviceId( 
                            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IHeadset = __uuidof(IHeadset);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_CaptureDeviceId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_RenderDeviceId )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIHeadset * This,
            /* [out][retval] */ __RPC__deref_out_opt HSTRING *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIHeadset
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_CaptureDeviceId(This,value)	\
    ( (This)->lpVtbl -> get_CaptureDeviceId(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIHeadset_get_RenderDeviceId(This,value)	\
    ( (This)->lpVtbl -> get_RenderDeviceId(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0059 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRacingWheel[] = L"Windows.Gaming.Input.IRacingWheel";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0059 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0059_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0059_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRacingWheel */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("F546656F-E106-4C82-A90F-554012904B85")
                    IRacingWheel : public IInspectable
                    {
                    public:
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasClutch( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasHandbrake( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasPatternShifter( 
                            /* [out][retval] */ __RPC__out boolean *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_MaxPatternShifterGear( 
                            /* [out][retval] */ __RPC__out INT32 *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_MaxWheelAngle( 
                            /* [out][retval] */ __RPC__out DOUBLE *value) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_WheelMotor( 
                            /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Gaming::Input::ForceFeedback::IForceFeedbackMotor **value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::RacingWheelButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::RacingWheelReading *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRacingWheel = __uuidof(IRacingWheel);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasClutch )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasHandbrake )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasPatternShifter )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out boolean *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_MaxPatternShifterGear )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out INT32 *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_MaxWheelAngle )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out DOUBLE *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_WheelMotor )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor **value);
        
        HRESULT ( STDMETHODCALLTYPE *GetButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheel * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasClutch(This,value)	\
    ( (This)->lpVtbl -> get_HasClutch(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasHandbrake(This,value)	\
    ( (This)->lpVtbl -> get_HasHandbrake(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_HasPatternShifter(This,value)	\
    ( (This)->lpVtbl -> get_HasPatternShifter(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxPatternShifterGear(This,value)	\
    ( (This)->lpVtbl -> get_MaxPatternShifterGear(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_MaxWheelAngle(This,value)	\
    ( (This)->lpVtbl -> get_MaxWheelAngle(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_get_WheelMotor(This,value)	\
    ( (This)->lpVtbl -> get_WheelMotor(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0060 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IRacingWheelStatics[] = L"Windows.Gaming.Input.IRacingWheelStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0060 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0060_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0060_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IRacingWheelStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("3AC12CD5-581B-4936-9F94-69F1E6514C7D")
                    IRacingWheelStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_RacingWheelAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_RacingWheelRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_RacingWheelRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_RacingWheels( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IRacingWheelStatics = __uuidof(IRacingWheelStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_RacingWheelAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RacingWheelAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_RacingWheelRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CRacingWheel *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_RacingWheelRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_RacingWheels )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CRacingWheel **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_RacingWheelAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelAdded(This,token)	\
    ( (This)->lpVtbl -> remove_RacingWheelAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_add_RacingWheelRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_RacingWheelRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_remove_RacingWheelRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_RacingWheelRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_get_RacingWheels(This,value)	\
    ( (This)->lpVtbl -> get_RacingWheels(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0061 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IUINavigationController[] = L"Windows.Gaming.Input.IUINavigationController";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0061 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0061_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0061_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IUINavigationController */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationController;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("E5AEEFDD-F50E-4A55-8CDC-D33229548175")
                    IUINavigationController : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE GetCurrentReading( 
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::UINavigationReading *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetOptionalButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::OptionalUINavigationButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE GetRequiredButtonLabel( 
                            /* [in] */ ABI::Windows::Gaming::Input::RequiredUINavigationButtons button,
                            /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Input::GameControllerButtonLabel *value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IUINavigationController = __uuidof(IUINavigationController);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetCurrentReading )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CUINavigationReading *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetOptionalButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        HRESULT ( STDMETHODCALLTYPE *GetRequiredButtonLabel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationController * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons button,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel *value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetCurrentReading(This,value)	\
    ( (This)->lpVtbl -> GetCurrentReading(This,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetOptionalButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetOptionalButtonLabel(This,button,value) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationController_GetRequiredButtonLabel(This,button,value)	\
    ( (This)->lpVtbl -> GetRequiredButtonLabel(This,button,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0062 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_IUINavigationControllerStatics[] = L"Windows.Gaming.Input.IUINavigationControllerStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0062 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0062_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0062_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Input::IUINavigationControllerStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Input {
                    
                    MIDL_INTERFACE("2F14930A-F6F8-4A48-8D89-94786CCA0C2E")
                    IUINavigationControllerStatics : public IInspectable
                    {
                    public:
                        virtual HRESULT STDMETHODCALLTYPE add_UINavigationControllerAdded( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UINavigationControllerAdded( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE add_UINavigationControllerRemoved( 
                            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
                            /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                        
                        virtual HRESULT STDMETHODCALLTYPE remove_UINavigationControllerRemoved( 
                            /* [in] */ EventRegistrationToken token) = 0;
                        
                        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_UINavigationControllers( 
                            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController **value) = 0;
                        
                    };

                    extern const __declspec(selectany) IID & IID_IUINavigationControllerStatics = __uuidof(IUINavigationControllerStatics);

                    
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *add_UINavigationControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UINavigationControllerAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_UINavigationControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ __RPC__in_opt __FIEventHandler_1_Windows__CGaming__CInput__CUINavigationController *value,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_UINavigationControllerRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_UINavigationControllers )( 
            __RPC__in __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CInput__CUINavigationController **value);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_add_UINavigationControllerAdded(This,value,token)	\
    ( (This)->lpVtbl -> add_UINavigationControllerAdded(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_remove_UINavigationControllerAdded(This,token)	\
    ( (This)->lpVtbl -> remove_UINavigationControllerAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_add_UINavigationControllerRemoved(This,value,token)	\
    ( (This)->lpVtbl -> add_UINavigationControllerRemoved(This,value,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_remove_UINavigationControllerRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_UINavigationControllerRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_get_UINavigationControllers(This,value)	\
    ( (This)->lpVtbl -> get_UINavigationControllers(This,value) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0063 */
/* [local] */ 

#ifndef RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_ArcadeStick_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_ArcadeStick[] = L"Windows.Gaming.Input.ArcadeStick";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Gamepad_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Gamepad[] = L"Windows.Gaming.Input.Gamepad";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Headset_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Headset[] = L"Windows.Gaming.Input.Headset";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_RacingWheel_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_RacingWheel[] = L"Windows.Gaming.Input.RacingWheel";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Input_UINavigationController_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_UINavigationController_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_UINavigationController[] = L"Windows.Gaming.Input.UINavigationController";
#endif


/* interface __MIDL_itf_windows2Egaming2Einput_0000_0063 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0063_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Einput_0000_0063_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  HSTRING_UserSize(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

unsigned long             __RPC_USER  HSTRING_UserSize64(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal64(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree64(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


