

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.00.0613 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __windows2Egaming2Epreview2Egamesenumeration_h__
#define __windows2Egaming2Epreview2Egamesenumeration_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
typedef interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#endif 	/* ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__ */


#ifndef ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
typedef interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#endif 	/* ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__ */


#ifndef ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
typedef interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#endif 	/* ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__ */


#ifndef ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
typedef interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#endif 	/* ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__ */


#ifndef ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
typedef interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#endif 	/* ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    interface IGameListChangedEventHandler;
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    interface IGameListRemovedEventHandler;
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    interface IGameListEntry;
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    interface IGameListStatics;
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__ */


/* header files for imported files */
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "Windows.Foundation.h"
#include "Windows.ApplicationModel.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0000 */
/* [local] */ 

#ifdef __cplusplus
} /*extern "C"*/ 
#endif
#include <windows.foundation.collections.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Preview {
namespace GamesEnumeration {
class GameListEntry;
} /*GamesEnumeration*/
} /*Preview*/
} /*Gaming*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Preview {
namespace GamesEnumeration {
interface IGameListEntry;
} /*GamesEnumeration*/
} /*Preview*/
} /*Gaming*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0000 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0000_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2545 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2545 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2545_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2545_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0001 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#define DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("ed5b903e-5aeb-5d8c-9538-8306f02926c3"))
IIterator<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> : IIterator_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*, ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Gaming.Preview.GamesEnumeration.GameListEntry>"; }
};
typedef IIterator<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t;
#define ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0001 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0001_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2546 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2546 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2546_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2546_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0002 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#define DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("42b8c8a0-3d03-5d5f-817e-4405c850f646"))
IIterable<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> : IIterable_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*, ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Gaming.Preview.GamesEnumeration.GameListEntry>"; }
};
typedef IIterable<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t;
#define ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0002 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0002_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2547 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2547 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2547_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2547_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0003 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#define DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("0eea1ad9-03e2-5ba9-ae02-daca432f362a"))
IVectorView<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> : IVectorView_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*, ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Preview.GamesEnumeration.GameListEntry>"; }
};
typedef IVectorView<ABI::Windows::Gaming::Preview::GamesEnumeration::GameListEntry*> __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t;
#define ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::Collections::__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0003 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0003_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2548 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2548 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2548_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2548_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0004 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#define DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("eadac44b-7fdd-5589-b093-1bb73cc64f02"))
IAsyncOperationCompletedHandler<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> : IAsyncOperationCompletedHandler_impl<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Preview.GamesEnumeration.GameListEntry>>"; }
};
typedef IAsyncOperationCompletedHandler<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t;
#define ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0004 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0004_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2549 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2549 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2549_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2549_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0005 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#define DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("721a94fb-a733-5e19-8abf-03249c29870e"))
IAsyncOperation<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> : IAsyncOperation_impl<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.IAsyncOperation`1<Windows.Foundation.Collections.IVectorView`1<Windows.Gaming.Preview.GamesEnumeration.GameListEntry>>"; }
};
typedef IAsyncOperation<__FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry*> __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t;
#define ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_FWD_DEFINED__
#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry ABI::Windows::Foundation::__FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0005 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0005_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2550 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2550 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2550_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2550_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0006 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1_boolean_USE
#define DEF___FIAsyncOperationCompletedHandler_1_boolean_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("c1d3d1a2-ae17-5a5f-b5a2-bdcc8844889a"))
IAsyncOperationCompletedHandler<bool> : IAsyncOperationCompletedHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<bool, boolean>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<Boolean>"; }
};
typedef IAsyncOperationCompletedHandler<bool> __FIAsyncOperationCompletedHandler_1_boolean_t;
#define ____FIAsyncOperationCompletedHandler_1_boolean_FWD_DEFINED__
#define __FIAsyncOperationCompletedHandler_1_boolean ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_boolean_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperationCompletedHandler_1_boolean_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0006 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0006_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2551 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2551 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2551_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2551_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0007 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1_boolean_USE
#define DEF___FIAsyncOperation_1_boolean_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("cdb5efb3-5788-509d-9be1-71ccb8a3362a"))
IAsyncOperation<bool> : IAsyncOperation_impl<ABI::Windows::Foundation::Internal::AggregateType<bool, boolean>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.IAsyncOperation`1<Boolean>"; }
};
typedef IAsyncOperation<bool> __FIAsyncOperation_1_boolean_t;
#define ____FIAsyncOperation_1_boolean_FWD_DEFINED__
#define __FIAsyncOperation_1_boolean ABI::Windows::Foundation::__FIAsyncOperation_1_boolean_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperation_1_boolean_USE */

interface IInspectable;


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0007 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0007_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2552 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2552 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2552_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2552_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0008 */
/* [local] */ 

#ifndef DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE
#define DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("09335560-6c6b-5a26-9348-97b781132b20"))
IKeyValuePair<HSTRING,IInspectable*> : IKeyValuePair_impl<HSTRING,IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IKeyValuePair`2<String, Object>"; }
};
typedef IKeyValuePair<HSTRING,IInspectable*> __FIKeyValuePair_2_HSTRING_IInspectable_t;
#define ____FIKeyValuePair_2_HSTRING_IInspectable_FWD_DEFINED__
#define __FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIKeyValuePair_2_HSTRING_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIKeyValuePair_2_HSTRING_IInspectable_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0008 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0008_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2553 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2553 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2553_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2553_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0009 */
/* [local] */ 

#ifndef DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE
#define DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("5db5fa32-707c-5849-a06b-91c8eb9d10e8"))
IIterator<__FIKeyValuePair_2_HSTRING_IInspectable*> : IIterator_impl<__FIKeyValuePair_2_HSTRING_IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterator`1<Windows.Foundation.Collections.IKeyValuePair`2<String, Object>>"; }
};
typedef IIterator<__FIKeyValuePair_2_HSTRING_IInspectable*> __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_t;
#define ____FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_FWD_DEFINED__
#define __FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterator_1___FIKeyValuePair_2_HSTRING_IInspectable_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0009 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0009_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2554 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2554 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2554_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2554_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0010 */
/* [local] */ 

#ifndef DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE
#define DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("fe2f3d47-5d47-5499-8374-430c7cda0204"))
IIterable<__FIKeyValuePair_2_HSTRING_IInspectable*> : IIterable_impl<__FIKeyValuePair_2_HSTRING_IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IIterable`1<Windows.Foundation.Collections.IKeyValuePair`2<String, Object>>"; }
};
typedef IIterable<__FIKeyValuePair_2_HSTRING_IInspectable*> __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_t;
#define ____FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_FWD_DEFINED__
#define __FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIIterable_1___FIKeyValuePair_2_HSTRING_IInspectable_USE */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0010 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0010_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2555 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2555 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2555_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2555_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0011 */
/* [local] */ 

#ifndef DEF___FIMapView_2_HSTRING_IInspectable_USE
#define DEF___FIMapView_2_HSTRING_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation { namespace Collections {
template <>
struct __declspec(uuid("bb78502a-f79d-54fa-92c9-90c5039fdf7e"))
IMapView<HSTRING,IInspectable*> : IMapView_impl<HSTRING,IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.Collections.IMapView`2<String, Object>"; }
};
typedef IMapView<HSTRING,IInspectable*> __FIMapView_2_HSTRING_IInspectable_t;
#define ____FIMapView_2_HSTRING_IInspectable_FWD_DEFINED__
#define __FIMapView_2_HSTRING_IInspectable ABI::Windows::Foundation::Collections::__FIMapView_2_HSTRING_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ } /* Collections */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIMapView_2_HSTRING_IInspectable_USE */
#if defined(__cplusplus)
}
#endif // defined(__cplusplus)
#include <Windows.Foundation.h>
#if !defined(__windows2Eapplicationmodel_h__)
#include <Windows.ApplicationModel.h>
#endif // !defined(__windows2Eapplicationmodel_h__)
#if defined(__cplusplus)
extern "C" {
#endif // defined(__cplusplus)
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace ApplicationModel {
class AppDisplayInfo;
} /*ApplicationModel*/
} /*Windows*/
}
#endif


#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory;


#endif /* end if !defined(__cplusplus) */


#endif





/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0011 */
/* [local] */ 




#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    
                    typedef enum GameListCategory GameListCategory;
                    
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif






extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0011_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2556 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2556 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2556_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2556_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0012 */
/* [local] */ 

#ifndef DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#define DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0012 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0012_v0_0_s_ifspec;

#ifndef ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#define ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

/* interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 



/* interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("ed5b903e-5aeb-5d8c-9538-8306f02926c3")
    __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry : public IInspectable
    {
    public:
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Current( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry **current) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_HasCurrent( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE MoveNext( 
            /* [retval][out] */ __RPC__out boolean *hasCurrent) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Current )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry **current);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_HasCurrent )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *MoveNext )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__out boolean *hasCurrent);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Current(This,current)	\
    ( (This)->lpVtbl -> get_Current(This,current) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_HasCurrent(This,hasCurrent)	\
    ( (This)->lpVtbl -> get_HasCurrent(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_MoveNext(This,hasCurrent)	\
    ( (This)->lpVtbl -> MoveNext(This,hasCurrent) ) 

#define __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetMany(This,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0013 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0013 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0013_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0013_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2557 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2557 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2557_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2557_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0014 */
/* [local] */ 

#ifndef DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#define DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0014 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0014_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0014_v0_0_s_ifspec;

#ifndef ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#define ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

/* interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 



/* interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("42b8c8a0-3d03-5d5f-817e-4405c850f646")
    __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE First( 
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **first) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *First )( 
            __RPC__in __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIIterator_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **first);
        
        END_INTERFACE
    } __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_First(This,first)	\
    ( (This)->lpVtbl -> First(This,first) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0015 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIIterable_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0015 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0015_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0015_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2558 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2558 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2558_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2558_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0016 */
/* [local] */ 

#ifndef DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#define DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0016 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0016_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0016_v0_0_s_ifspec;

#ifndef ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#define ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

/* interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 



/* interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("0eea1ad9-03e2-5ba9-ae02-daca432f362a")
    __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry : public IInspectable
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetAt( 
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry **item) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Size( 
            /* [retval][out] */ __RPC__out unsigned int *size) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE IndexOf( 
            /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetMany( 
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry **items,
            /* [retval][out] */ __RPC__out unsigned int *actual) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetAt )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ unsigned int index,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry **item);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Size )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__out unsigned int *size);
        
        HRESULT ( STDMETHODCALLTYPE *IndexOf )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry *item,
            /* [out] */ __RPC__out unsigned int *index,
            /* [retval][out] */ __RPC__out boolean *found);
        
        HRESULT ( STDMETHODCALLTYPE *GetMany )( 
            __RPC__in __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ unsigned int startIndex,
            /* [in] */ unsigned int capacity,
            /* [size_is][length_is][out] */ __RPC__out_ecount_part(capacity, *actual) __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry **items,
            /* [retval][out] */ __RPC__out unsigned int *actual);
        
        END_INTERFACE
    } __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetAt(This,index,item)	\
    ( (This)->lpVtbl -> GetAt(This,index,item) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Size(This,size)	\
    ( (This)->lpVtbl -> get_Size(This,size) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_IndexOf(This,item,index,found)	\
    ( (This)->lpVtbl -> IndexOf(This,item,index,found) ) 

#define __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetMany(This,startIndex,capacity,items,actual)	\
    ( (This)->lpVtbl -> GetMany(This,startIndex,capacity,items,actual) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0017 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0017 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0017_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0017_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2559 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2559 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2559_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2559_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0018 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#define DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)



/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0018 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0018_v0_0_s_ifspec;

#ifndef ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#define ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

/* interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 



/* interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("eadac44b-7fdd-5589-b093-1bb73cc64f02")
    __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry *asyncInfo,
            /* [in] */ AsyncStatus status) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry *asyncInfo,
            /* [in] */ AsyncStatus status);
        
        END_INTERFACE
    } __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Invoke(This,asyncInfo,status)	\
    ( (This)->lpVtbl -> Invoke(This,asyncInfo,status) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0019 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0019 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0019_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0019_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2560 */




/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2560 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2560_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_2560_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0020 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#define DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0020 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0020_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0020_v0_0_s_ifspec;

#ifndef ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#define ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

/* interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 



/* interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("721a94fb-a733-5e19-8abf-03249c29870e")
    __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry : public IInspectable
    {
    public:
        virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_Completed( 
            /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry *handler) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Completed( 
            /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **handler) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetResults( 
            /* [retval][out] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **results) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_Completed )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry *handler);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Completed )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **handler);
        
        HRESULT ( STDMETHODCALLTYPE *GetResults )( 
            __RPC__in __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **results);
        
        END_INTERFACE
    } __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_put_Completed(This,handler)	\
    ( (This)->lpVtbl -> put_Completed(This,handler) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_get_Completed(This,handler)	\
    ( (This)->lpVtbl -> get_Completed(This,handler) ) 

#define __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_GetResults(This,results)	\
    ( (This)->lpVtbl -> GetResults(This,results) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0021 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry */
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory
    {
        GameListCategory_Candidate	= 0,
        GameListCategory_ConfirmedBySystem	= 1,
        GameListCategory_ConfirmedByUser	= 2
    } ;
#endif /* end if !defined(__cplusplus) */

#endif


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0021 */
/* [local] */ 

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Gaming {
            namespace Preview {
                namespace GamesEnumeration {
                    
                    /* [v1_enum] */ 
                    enum GameListCategory
                        {
                            GameListCategory_Candidate	= 0,
                            GameListCategory_ConfirmedBySystem	= 1,
                            GameListCategory_ConfirmedByUser	= 2
                        } ;
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0021_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0021_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Preview {
                    namespace GamesEnumeration {
                        
                        MIDL_INTERFACE("25F6A421-D8F5-4D91-B40E-53D5E86FDE64")
                        IGameListChangedEventHandler : public IUnknown
                        {
                        public:
                            virtual HRESULT STDMETHODCALLTYPE Invoke( 
                                /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry *game) = 0;
                            
                        };

                        extern const __declspec(selectany) IID & IID_IGameListChangedEventHandler = __uuidof(IGameListChangedEventHandler);

                        
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry *game);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_Invoke(This,game)	\
    ( (This)->lpVtbl -> Invoke(This,game) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__ */


#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListRemovedEventHandler */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Preview {
                    namespace GamesEnumeration {
                        
                        MIDL_INTERFACE("10C5648F-6C8F-4712-9B38-474BC22E76D8")
                        IGameListRemovedEventHandler : public IUnknown
                        {
                        public:
                            virtual HRESULT STDMETHODCALLTYPE Invoke( 
                                /* [in] */ __RPC__in HSTRING identifier) = 0;
                            
                        };

                        extern const __declspec(selectany) IID & IID_IGameListRemovedEventHandler = __uuidof(IGameListRemovedEventHandler);

                        
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler * This,
            /* [in] */ __RPC__in HSTRING identifier);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_Invoke(This,identifier)	\
    ( (This)->lpVtbl -> Invoke(This,identifier) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0023 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry";
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0023 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0023_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0023_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Preview {
                    namespace GamesEnumeration {
                        
                        MIDL_INTERFACE("735924D3-811F-4494-B69C-C641A0C61543")
                        IGameListEntry : public IInspectable
                        {
                        public:
                            virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_DisplayInfo( 
                                /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::ApplicationModel::IAppDisplayInfo **value) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE LaunchAsync( 
                                /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_boolean **operation) = 0;
                            
                            virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Category( 
                                /* [out][retval] */ __RPC__out ABI::Windows::Gaming::Preview::GamesEnumeration::GameListCategory *value) = 0;
                            
                            virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Properties( 
                                /* [out][retval] */ __RPC__deref_out_opt __FIMapView_2_HSTRING_IInspectable **value) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE SetCategoryAsync( 
                                /* [in] */ ABI::Windows::Gaming::Preview::GamesEnumeration::GameListCategory value,
                                /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Foundation::IAsyncAction **action) = 0;
                            
                        };

                        extern const __declspec(selectany) IID & IID_IGameListEntry = __uuidof(IGameListEntry);

                        
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_DisplayInfo )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo **value);
        
        HRESULT ( STDMETHODCALLTYPE *LaunchAsync )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_boolean **operation);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Category )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out][retval] */ __RPC__out __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory *value);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Properties )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIMapView_2_HSTRING_IInspectable **value);
        
        HRESULT ( STDMETHODCALLTYPE *SetCategoryAsync )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry * This,
            /* [in] */ __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory value,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CFoundation_CIAsyncAction **action);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_DisplayInfo(This,value)	\
    ( (This)->lpVtbl -> get_DisplayInfo(This,value) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_LaunchAsync(This,operation)	\
    ( (This)->lpVtbl -> LaunchAsync(This,operation) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_Category(This,value)	\
    ( (This)->lpVtbl -> get_Category(This,value) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_get_Properties(This,value)	\
    ( (This)->lpVtbl -> get_Properties(This,value) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_SetCategoryAsync(This,value,action)	\
    ( (This)->lpVtbl -> SetCategoryAsync(This,value,action) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0024 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics[] = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics";
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0024 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0024_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0024_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics */
/* [uuid][object] */ 



/* interface ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Gaming {
                namespace Preview {
                    namespace GamesEnumeration {
                        
                        MIDL_INTERFACE("2DDD0F6F-9C66-4B05-945C-D6ED78491B8C")
                        IGameListStatics : public IInspectable
                        {
                        public:
                            virtual HRESULT STDMETHODCALLTYPE FindAllAsync( 
                                /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **operation) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE FindAllAsyncPackageFamilyName( 
                                /* [in] */ __RPC__in HSTRING packageFamilyName,
                                /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **operation) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE add_GameAdded( 
                                /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler *handler,
                                /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE remove_GameAdded( 
                                /* [in] */ EventRegistrationToken token) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE add_GameRemoved( 
                                /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListRemovedEventHandler *handler,
                                /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE remove_GameRemoved( 
                                /* [in] */ EventRegistrationToken token) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE add_GameUpdated( 
                                /* [in] */ __RPC__in_opt ABI::Windows::Gaming::Preview::GamesEnumeration::IGameListChangedEventHandler *handler,
                                /* [out][retval] */ __RPC__out EventRegistrationToken *token) = 0;
                            
                            virtual HRESULT STDMETHODCALLTYPE remove_GameUpdated( 
                                /* [in] */ EventRegistrationToken token) = 0;
                            
                        };

                        extern const __declspec(selectany) IID & IID_IGameListStatics = __uuidof(IGameListStatics);

                        
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *FindAllAsync )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **operation);
        
        HRESULT ( STDMETHODCALLTYPE *FindAllAsyncPackageFamilyName )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ __RPC__in HSTRING packageFamilyName,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1___FIVectorView_1_Windows__CGaming__CPreview__CGamesEnumeration__CGameListEntry **operation);
        
        HRESULT ( STDMETHODCALLTYPE *add_GameAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GameAdded )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_GameRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GameRemoved )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        HRESULT ( STDMETHODCALLTYPE *add_GameUpdated )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler *handler,
            /* [out][retval] */ __RPC__out EventRegistrationToken *token);
        
        HRESULT ( STDMETHODCALLTYPE *remove_GameUpdated )( 
            __RPC__in __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics * This,
            /* [in] */ EventRegistrationToken token);
        
        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FindAllAsync(This,operation)	\
    ( (This)->lpVtbl -> FindAllAsync(This,operation) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FindAllAsyncPackageFamilyName(This,packageFamilyName,operation)	\
    ( (This)->lpVtbl -> FindAllAsyncPackageFamilyName(This,packageFamilyName,operation) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameAdded(This,handler,token)	\
    ( (This)->lpVtbl -> add_GameAdded(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameAdded(This,token)	\
    ( (This)->lpVtbl -> remove_GameAdded(This,token) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameRemoved(This,handler,token)	\
    ( (This)->lpVtbl -> add_GameRemoved(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameRemoved(This,token)	\
    ( (This)->lpVtbl -> remove_GameRemoved(This,token) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_add_GameUpdated(This,handler,token)	\
    ( (This)->lpVtbl -> add_GameUpdated(This,handler,token) ) 

#define __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_remove_GameUpdated(This,token)	\
    ( (This)->lpVtbl -> remove_GameUpdated(This,token) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0025 */
/* [local] */ 

#ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameListEntry_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameListEntry[] = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntry";
#endif
#ifndef RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Preview_GamesEnumeration_GameList_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Preview_GamesEnumeration_GameList[] = L"Windows.Gaming.Preview.GamesEnumeration.GameList";
#endif


/* interface __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0025 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0025_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Egaming2Epreview2Egamesenumeration_0000_0025_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  HSTRING_UserSize(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

unsigned long             __RPC_USER  HSTRING_UserSize64(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal64(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree64(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


